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path: root/src/strife/p_dialog.h
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2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) Subversion-branch: /branches/strife-branch Subversion-revision: 2110
2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved conflict with p_inter.c. Subversion-branch: /branches/strife-branch Subversion-revision: 2107
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
+ Macro added for giving objective logs Subversion-branch: /branches/strife-branch Subversion-revision: 2100
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley
EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. Subversion-branch: /branches/strife-branch Subversion-revision: 2093
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
Macil and all three endings. Subversion-branch: /branches/strife-branch Subversion-revision: 2086
2010-09-12+ P_KillMobj mapped outSamuel Villareal
+ P_IsMobjBoss implemented + Externalized mission_objective + plrkilledmsg added Subversion-branch: /branches/strife-branch Subversion-revision: 2072
2010-09-10+ P_GiveItemToPlayer fleshed outSamuel Villareal
+ Key enumerations added Subversion-branch: /branches/strife-branch Subversion-revision: 2057
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
two completely different uses. Finished P_DialogDoChoice; dialog is now virtually 100% functional (just needs finished inventory to really do much beyond initial dialogs or getting "no" messages from everybody). Subversion-branch: /branches/strife-branch Subversion-revision: 2048
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
comments, and coded P_FreePrisoners, P_DestroyConverter, and A_ClaxonBlare. Fixed A_Listen (had some order of operations problems). Subversion-branch: /branches/strife-branch Subversion-revision: 2044
2010-09-08Functional menupause/menupausetime, fix to wait when there's not aJames Haley
background pic, and elimination of more dead code in the menu system Subversion-branch: /branches/strife-branch Subversion-revision: 2042
2010-09-08+ Converting needamountx and needitemx to arrays in choice structSamuel Villareal
+ Dialog drawer updated to draw choices Subversion-branch: /branches/strife-branch Subversion-revision: 2041
2010-09-08+ Update to mapdialog structSamuel Villareal
+ P_StartDialog updated Subversion-branch: /branches/strife-branch Subversion-revision: 2038
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Dialogs are now loaded through G_DoLoadLevel Subversion-branch: /branches/strife-branch Subversion-revision: 2033
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Initial dialog interaction implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2031
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
with structure packing. Also a minor fix to Kaiser's key look code. Subversion-branch: /branches/strife-branch Subversion-revision: 2004
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2002