Age | Commit message (Expand) | Author |
---|---|---|
2010-09-12 | + P_KillMobj mapped out | Samuel Villareal |
2010-09-10 | + P_GiveItemToPlayer fleshed out | Samuel Villareal |
2010-09-09 | Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has | James Haley |
2010-09-08 | Numbered most of the sprite enums for easy reference. Added more | James Haley |
2010-09-08 | Functional menupause/menupausetime, fix to wait when there's not a | James Haley |
2010-09-08 | + Converting needamountx and needitemx to arrays in choice struct | Samuel Villareal |
2010-09-08 | + Update to mapdialog struct | Samuel Villareal |
2010-09-07 | + P_DialogStart implemented | Samuel Villareal |
2010-09-07 | + P_DialogStart implemented | Samuel Villareal |
2010-09-05 | Corrections to some of Kaiser's previous commits. Also, significant work | James Haley |
2010-09-03 | Code to read dialog lump field-by-field to avoid any possible problems | James Haley |
2010-09-02 | Added p_dialog module and header. Started work on dialog engine. | James Haley |