Age | Commit message (Collapse) | Author |
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Eliminate use of strcpy, strcat, strncpy, and use the new safe
alternatives.
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2555
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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forgotten.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2344
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in p_enemy.c, in particular to the P_NewRandomDir routine used by
peasants. The demo now syncs up until he jumps the railing, and then his
position is off by a bit - we may have a physics issue with railing
lines.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2275
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routines from Eternity.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2252
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message, PST_REBORN set in G_DoLoadLevel if players.health <= 0,
M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check
for target->health <= 0 when decrementing actor->threshold, and
A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2248
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adjustments and cleanup for P_DamageMobj, including "horror" predicate
for spectral damage, missing target->target assignment for players, and
use of the wrong mobj_t for R_PointToAngle2 when doing hookshot damage.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2246
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2155
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2149
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(Strife doesn't withhold mobj->reactioncount in skill 5), added static
line specials 142, 143, and 149 for vertical texture scrolling, and made
note of a bug with Irale's door line type.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2142
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2116
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engine. Also more use of new GiveVoiceObjective macro.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2111
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most of those are outside of our own code (get on those signed/unsigned
mismatches in the midi code, fraggle ;)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2110
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super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved
conflict with p_inter.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2107
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2104
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2103
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2102
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2101
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+ Macro added for giving objective logs
Subversion-branch: /branches/strife-branch
Subversion-revision: 2100
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+ New door types added to enum
+ T_VerticalDoor updated
+ Split Door mechanic implemented
+ Linetypes 40, 174, 183 implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2088
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2074
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in P_CheckMissileRange regarding maximum considered distance for
Crusaders.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2058
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80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader
flamethower attack bug due to a missed return statement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2054
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+ Converted some while loops to for loops in dialog functions
Subversion-branch: /branches/strife-branch
Subversion-revision: 2049
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two completely different uses. Finished P_DialogDoChoice; dialog is now
virtually 100% functional (just needs finished inventory to really do
much beyond initial dialogs or getting "no" messages from everybody).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2048
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comments, and coded P_FreePrisoners, P_DestroyConverter, and
A_ClaxonBlare. Fixed A_Listen (had some order of operations problems).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2044
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2039
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+ More codepointers implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2037
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all low-detail column drawers, and switched R_DrawTLColumn with
R_DrawMVisTLColumn.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2032
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+ Translucent line/wall drawing supported
+ Jumpover/Blockfloater flag behavior implemented
+ Puff behavior implemented
+ Some changes to PIT_AttackRadius
+ Some changes to PIT_ChangeSector
Subversion-branch: /branches/strife-branch
Subversion-revision: 2030
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2026
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2025
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P_SpawnFacingMissile.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2024
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2023
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to return th.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2022
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2021
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2020
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+ A_SentinelAttack, A_CrusaderAttack, A_CrusaderLeft, A_CrusaderRight
implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2019
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Significant work done on making enemies functional, including allied
units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors,
and Spectres. A few action functions and thingtypes were renamed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2018
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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+ Several updates to existing functions in P_Enemy
Subversion-branch: /branches/strife-branch
Subversion-revision: 2014
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+ ammo arrays updated
+ All codepointers (except a_firesigil) added
+ Additional enumerations added to psprites
Subversion-branch: /branches/strife-branch
Subversion-revision: 2010
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Corrected names
+ Majority of player action code pointers implemented
+ Removed all unused Doom player codepointers
+ P_SpawnPlayerMissile now returns a mobj
Subversion-branch: /branches/strife-branch
Subversion-revision: 2009
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+ A_FireGrenade and A_MissileTick codepointers added
+ Step up height changed to 16*FRACUNIT (non-human things are excluded)
+ Fixed bug in P_MovePlayer where player cannot climb over things when
pressing forward and jumping. Missed a line of code for this
+ P_SpawnSubMissile renamed to P_SpawnFaceMissile
+ P_SpawnMortar added
+ Ammo types added
+ Fixed some inaccuracies in P_SpawnBlood
Subversion-branch: /branches/strife-branch
Subversion-revision: 2008
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+ Renamed MF_SKULLFLY to MF_BOUNCE
+ Updated P_ZMovement with Strife changes
+ Updates to PIT_CheckThing
+ Removed most references to MF_SKULLFLY
Subversion-branch: /branches/strife-branch
Subversion-revision: 1995
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+ Feet clipping support added (drawing and player viewz) (TODO: Need
FeetClipping support done for P_ZMovement)
Subversion-branch: /branches/strife-branch
Subversion-revision: 1992
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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+ All doom sound references replaced with sfx_swish as placeholder
+ Removed all but MT_PLAYER mobjinfo in mobjinfo struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 1980
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