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path: root/src/strife/p_enemy.c
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2010-09-15+ EV_DoDoor updatedSamuel Villareal
+ New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2088
2010-09-12I munged up A_CrusaderAttack pretty good, but it's fixed now.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2074
2010-09-10Minor reformatting in p_map.c, and found some code hex-rays was ignoringJames Haley
in P_CheckMissileRange regarding maximum considered distance for Crusaders. Subversion-branch: /branches/strife-branch Subversion-revision: 2058
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader flamethower attack bug due to a missed return statement. Subversion-branch: /branches/strife-branch Subversion-revision: 2054
2010-09-09+ More codepointers implementedSamuel Villareal
+ Converted some while loops to for loops in dialog functions Subversion-branch: /branches/strife-branch Subversion-revision: 2049
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
two completely different uses. Finished P_DialogDoChoice; dialog is now virtually 100% functional (just needs finished inventory to really do much beyond initial dialogs or getting "no" messages from everybody). Subversion-branch: /branches/strife-branch Subversion-revision: 2048
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
comments, and coded P_FreePrisoners, P_DestroyConverter, and A_ClaxonBlare. Fixed A_Listen (had some order of operations problems). Subversion-branch: /branches/strife-branch Subversion-revision: 2044
2010-09-08+ Fixing commentsSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2039
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
+ More codepointers implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2037
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
all low-detail column drawers, and switched R_DrawTLColumn with R_DrawMVisTLColumn. Subversion-branch: /branches/strife-branch Subversion-revision: 2032
2010-09-07+ All linedef flags addedSamuel Villareal
+ Translucent line/wall drawing supported + Jumpover/Blockfloater flag behavior implemented + Puff behavior implemented + Some changes to PIT_AttackRadius + Some changes to PIT_ChangeSector Subversion-branch: /branches/strife-branch Subversion-revision: 2030
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2026
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2025
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
P_SpawnFacingMissile. Subversion-branch: /branches/strife-branch Subversion-revision: 2024
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2023
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
to return th. Subversion-branch: /branches/strife-branch Subversion-revision: 2022
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2021
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2020
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
+ A_SentinelAttack, A_CrusaderAttack, A_CrusaderLeft, A_CrusaderRight implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2019
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
Significant work done on making enemies functional, including allied units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors, and Spectres. A few action functions and thingtypes were renamed. Subversion-branch: /branches/strife-branch Subversion-revision: 2018
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
+ Several updates to existing functions in P_Enemy Subversion-branch: /branches/strife-branch Subversion-revision: 2014
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
+ ammo arrays updated + All codepointers (except a_firesigil) added + Additional enumerations added to psprites Subversion-branch: /branches/strife-branch Subversion-revision: 2010
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
Corrected names + Majority of player action code pointers implemented + Removed all unused Doom player codepointers + P_SpawnPlayerMissile now returns a mobj Subversion-branch: /branches/strife-branch Subversion-revision: 2009
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
+ A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008
2010-09-02+ Thing z height clipping code addedSamuel Villareal
+ Renamed MF_SKULLFLY to MF_BOUNCE + Updated P_ZMovement with Strife changes + Updates to PIT_CheckThing + Removed most references to MF_SKULLFLY Subversion-branch: /branches/strife-branch Subversion-revision: 1995
2010-09-01+ Terrain type system implementedSamuel Villareal
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1985
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
2010-08-31+ Strife music/sound implementedSamuel Villareal
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838