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path: root/src/strife/p_inter.c
AgeCommit message (Expand)Author
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
2013-03-02Big bug fix: player->damage is not capped on the low end to 0 inJames Haley
2013-02-25Portability tweak when adding quest flags from collected items, due toJames Haley
2012-04-02Fix to undefined sprintf behavior in the dialog engine (thanks toJames Haley
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-07Added graphical intro loading screen, and -nograph parameter whichJames Haley
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
2010-10-05Fix for menu messages - unpause when dismissed.James Haley
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
2010-09-28Fix warnings about unhandled enumeration values.Simon Howard
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-24Fixes for P_GiveBody.James Haley
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
2010-09-21Working health bars on the status bar, and numerous fixes toJames Haley
2010-09-18More use of DEH_String and DEH_snprintf, especially in the dialogJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
2010-09-18+ Change in P_DamageMobj due to fluke with specrtal checksSamuel Villareal
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
2010-09-16Some reformatting, change of some strings to use DEH_String andJames Haley
2010-09-14Fully implemented all finale code, including "intermission" speeches byJames Haley
2010-09-13Use DEH_snprintf where appropriate.Simon Howard
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
2010-09-13+ Fix for flaming death in P_KillMobjSamuel Villareal
2010-09-13+ P_DamageMobj mapped outSamuel Villareal
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
2010-09-12+ Minor fix for P_KillMobj. Suppose to make the player hop slightly whenSamuel Villareal
2010-09-12+ Fixes for the power couplingSamuel Villareal
2010-09-12+ P_KillMobj mapped outSamuel Villareal
2010-09-12+ Items can be picked up nowSamuel Villareal
2010-09-11+ P_GivePower updateSamuel Villareal
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
2010-09-02+ Thing z height clipping code addedSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-31+ Strife music/sound implementedSamuel Villareal
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley