Age | Commit message (Expand) | Author |
2013-02-25 | Portability tweak when adding quest flags from collected items, due to | James Haley |
2012-04-02 | Fix to undefined sprintf behavior in the dialog engine (thanks to | James Haley |
2011-03-02 | Fixed automap background color, size of plrkilledmsg buffer, a bug which | James Haley |
2011-02-26 | Fix for problem of not changing to new Sigil type properly when | James Haley |
2011-02-26 | P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs in | James Haley |
2011-02-23 | Removed all dead code containing P_Random calls to avoid false hits in | James Haley |
2011-02-07 | Added graphical intro loading screen, and -nograph parameter which | James Haley |
2011-02-05 | Documented most of the questflags. Misc fixes: Removed "is turbo!" | James Haley |
2011-02-04 | Finished second sweep of p_inter.c for missed code and bugs. Significant | James Haley |
2010-10-05 | Fix for menu messages - unpause when dismissed. | James Haley |
2010-10-04 | Added mobjinfo/state adjustments for various skill levels. Changed sky | James Haley |
2010-09-28 | Fix warnings about unhandled enumeration values. | Simon Howard |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-24 | Fixes for P_GiveBody. | James Haley |
2010-09-22 | Rewrote P_GiveItemToPlayer to exactly match binary, particularly with | James Haley |
2010-09-21 | Working health bars on the status bar, and numerous fixes to | James Haley |
2010-09-18 | More use of DEH_String and DEH_snprintf, especially in the dialog | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-18 | Revisions to objective macro and addition of voice with objective for | James Haley |
2010-09-18 | + Change in P_DamageMobj due to fluke with specrtal checks | Samuel Villareal |
2010-09-18 | + A_Tracer, A_BurnSpread and A_AcolyteSpecial done | Samuel Villareal |
2010-09-16 | Some reformatting, change of some strings to use DEH_String and | James Haley |
2010-09-14 | Fully implemented all finale code, including "intermission" speeches by | James Haley |
2010-09-13 | Use DEH_snprintf where appropriate. | Simon Howard |
2010-09-13 | Started finale slideshow stuff, added/tweaked quest flags, and did some | James Haley |
2010-09-13 | + Fix for flaming death in P_KillMobj | Samuel Villareal |
2010-09-13 | + P_DamageMobj mapped out | Samuel Villareal |
2010-09-13 | + stonecold/workparm variables added | Samuel Villareal |
2010-09-12 | + Minor fix for P_KillMobj. Suppose to make the player hop slightly when | Samuel Villareal |
2010-09-12 | + Fixes for the power coupling | Samuel Villareal |
2010-09-12 | + P_KillMobj mapped out | Samuel Villareal |
2010-09-12 | + Items can be picked up now | Samuel Villareal |
2010-09-11 | + P_GivePower update | Samuel Villareal |
2010-09-04 | + p_pspr.c almost completed. Needs A_FireSigil to be implemented | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + Stripped out all doom states/sprites and added strife states/sprites. | Samuel Villareal |
2010-08-31 | Revamped player_t to match binary layout of structure, aside from | James Haley |
2010-08-31 | + Strife music/sound implemented | Samuel Villareal |
2010-02-01 | Create strife directory as a copy of doom directory, change Makefile.am | Simon Howard |
2010-02-01 | Remove improperly-created strife directory. | Simon Howard |
2010-02-01 | Populated src/strife with copy of source files from src/doom - TODOs: | James Haley |