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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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p_local.h
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Author
2010-09-16
Some reformatting, change of some strings to use DEH_String and
James Haley
2010-09-12
+ P_KillMobj mapped out
Samuel Villareal
2010-09-10
Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be
James Haley
2010-09-04
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented
Samuel Villareal
2010-09-04
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).
Samuel Villareal
2010-09-04
+ Map flags for things added (MTF_*)
Samuel Villareal
2010-09-03
+ P_SpawnSubMissile created/added
Samuel Villareal
2010-09-02
+ Thing z height clipping code added
Samuel Villareal
2010-09-01
+ Terrain type system implemented
Samuel Villareal
2010-08-31
Revamped player_t to match binary layout of structure, aside from
James Haley
2010-08-25
Added riftSpots and fleshed out Strife level exit behavior as far as
James Haley
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-02-01
Remove improperly-created strife directory.
Simon Howard
2010-02-01
Populated src/strife with copy of source files from src/doom - TODOs:
James Haley