Age | Commit message (Collapse) | Author |
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experience a small amount of friction while falling (65520/65536). Also
added all cheat codes.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2278
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list, removed all remaining order-of-evaluation portability problems,
and heavily altered behavior of T_FireFlicker thinkers to match the
binary (had no clue they changed this previously!).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2274
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temporarily until the netgame changes on raven-branch are finished.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2259
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disables it. Made most D_DoomMain messages dependent on -devparm.
wipegamestate should start == 1, which is currently GS_UNKNOWN. Changed
-wart behavior. Verified *no* changes in Strife to p_sight.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2251
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finalized. Fixes/additions include adjusted dropoff height in P_TryMove,
order-of-evaluation fix in PIT_ChangeSector, proper spechit overrun
emulation, and Rogue's fix which prevents intercepts overflows.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2247
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adjustments and cleanup for P_DamageMobj, including "horror" predicate
for spectral damage, missing target->target assignment for players, and
use of the wrong mobj_t for R_PointToAngle2 when doing hookshot damage.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2246
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shoot-type lines in P_XYMovement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2244
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crushing damage, and lower fully to the floor rather than 8 above. The
speed of fast crushers was also increased by double. Added code to
PIT_RadiusAttack to deny any radius damage to spectral entities and
Inquisitors.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2156
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2149
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that let 0-damage tracers pass through walls. Other changes are only
comments or formatting.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2132
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calculated in P_AimLineAttack is used. Added W1 handling for linetype
182 to P_CrossSpecialLine, which lets missiles break windows. Corrected
numerous mistakes in the implementation of P_ChangeSwitchTexture.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2128
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2115
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(made Shadow Acolytes super-hard to shoot); Mauler should be able to
fire when it has 20 ammo left; some damage formulas corrected, all
accuracy formulas corrected, and major correction to A_Punch damage
formula.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2114
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most of those are outside of our own code (get on those signed/unsigned
mismatches in the midi code, fraggle ;)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2110
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2091
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in P_CheckMissileRange regarding maximum considered distance for
Crusaders.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2058
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+ Translucent line/wall drawing supported
+ Jumpover/Blockfloater flag behavior implemented
+ Puff behavior implemented
+ Some changes to PIT_AttackRadius
+ Some changes to PIT_ChangeSector
Subversion-branch: /branches/strife-branch
Subversion-revision: 2030
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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+ A_FireGrenade and A_MissileTick codepointers added
+ Step up height changed to 16*FRACUNIT (non-human things are excluded)
+ Fixed bug in P_MovePlayer where player cannot climb over things when
pressing forward and jumping. Missed a line of code for this
+ P_SpawnSubMissile renamed to P_SpawnFaceMissile
+ P_SpawnMortar added
+ Ammo types added
+ Fixed some inaccuracies in P_SpawnBlood
Subversion-branch: /branches/strife-branch
Subversion-revision: 2008
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verified clipping and missile stuff, added MF_SPECTRAL check for
missiles, and changed missile damage formula to match binary. Major
status bar work: STlib rewritten, health and ammo widgets appear on bar.
Most DOOM cruft removed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1998
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1996
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+ Renamed MF_SKULLFLY to MF_BOUNCE
+ Updated P_ZMovement with Strife changes
+ Updates to PIT_CheckThing
+ Removed most references to MF_SKULLFLY
Subversion-branch: /branches/strife-branch
Subversion-revision: 1995
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1849
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to build libstrife.a rather than libdoom.a, add chocolate-strife to
src/Makefile.am.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1840
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1839
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needs own Makefile.am, and eventual removal of modules not used by
Strife / addition of modules not sharable with Doom.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1838
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