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path: root/src/strife/p_mobj.c
AgeCommit message (Expand)Author
2014-05-05Clean up file headers.Simon Howard
2013-09-16Support for the -random parameter. Needs netcode support (passing theJames Haley
2012-02-10Remove all temporary code that was put in place until MAXPLAYERS becameJames Haley
2011-09-18Fix a minor annoyance with Strife startup - we are *not* emulating theSimon Howard
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-04Finished second pass through p_mobj.c - module should now be finalizedJames Haley
2011-02-03Implemented "blockingline" variable so that missiles can triggerJames Haley
2011-02-03Verified various changes in a second sweep through IDA. Fixes:James Haley
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
2010-09-07+ All linedef flags addedSamuel Villareal
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
2010-09-02+ Thing z height clipping code addedSamuel Villareal
2010-09-01+ Removing debug/testing code (whoops)Samuel Villareal
2010-09-01+ Terrain type system implementedSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
2010-08-30Temporarily disable I_Error in P_SpawnMapThing to allow testing withJames Haley
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley