Age | Commit message (Expand) | Author |
2011-02-25 | Found the last difference causing the IWAD to desync - players | James Haley |
2011-02-23 | Removed all dead code containing P_Random calls to avoid false hits in | James Haley |
2011-02-04 | Finished second pass through p_mobj.c - module should now be finalized | James Haley |
2011-02-03 | Implemented "blockingline" variable so that missiles can trigger | James Haley |
2011-02-03 | Verified various changes in a second sweep through IDA. Fixes: | James Haley |
2010-09-27 | Code for line types 196 and 212 (thought I committed that already o_O), | James Haley |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-25 | + stonecold, jimmy, gripper, donnytrump, and lego cheats added | Samuel Villareal |
2010-09-24 | Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug | James Haley |
2010-09-22 | Fixed firing of missiles when looking up/down so that the aimslope | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-13 | Started finale slideshow stuff, added/tweaked quest flags, and did some | James Haley |
2010-09-13 | + stonecold/workparm variables added | Samuel Villareal |
2010-09-10 | Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be | James Haley |
2010-09-07 | + All linedef flags added | Samuel Villareal |
2010-09-06 | + Corrected some mistakes in P_ZMovement | Samuel Villareal |
2010-09-06 | Fixes to Inquisitor grenades, Loremaster hookshot spawn, and | James Haley |
2010-09-06 | Minor reformatting, added some comments, and fixed P_SpawnFacingMissile | James Haley |
2010-09-05 | Corrections to some of Kaiser's previous commits. Also, significant work | James Haley |
2010-09-04 | + Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE). | Samuel Villareal |
2010-09-04 | + Map flags for things added (MTF_*) | Samuel Villareal |
2010-09-03 | + Update to P_SpawnSubMissile, portions of the code was from a inlin'ed | Samuel Villareal |
2010-09-03 | + P_SpawnSubMissile created/added | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |
2010-09-01 | + Removing debug/testing code (whoops) | Samuel Villareal |
2010-09-01 | + Terrain type system implemented | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | + Stripped out all doom states/sprites and added strife states/sprites. | Samuel Villareal |
2010-08-30 | Temporarily disable I_Error in P_SpawnMapThing to allow testing with | James Haley |
2010-02-01 | Create strife directory as a copy of doom directory, change Makefile.am | Simon Howard |
2010-02-01 | Remove improperly-created strife directory. | Simon Howard |
2010-02-01 | Populated src/strife with copy of source files from src/doom - TODOs: | James Haley |