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path: root/src/strife/p_pspr.c
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2010-10-05Weird side effects of sigil -1 turned out to be due to small error inJames Haley
sigil self-damage calculation. Subversion-branch: /branches/strife-branch Subversion-revision: 2158
2010-09-28Fix compile warnings.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2149
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
and code to transfer leveltime across map changes in G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2144
2010-09-19Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS thingsJames Haley
(made Shadow Acolytes super-hard to shoot); Mauler should be able to fire when it has 20 ammo left; some damage formulas corrected, all accuracy formulas corrected, and major correction to A_Punch damage formula. Subversion-branch: /branches/strife-branch Subversion-revision: 2114
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) Subversion-branch: /branches/strife-branch Subversion-revision: 2110
2010-09-13+ Fix for flaming death in P_KillMobjSamuel Villareal
+ Attackdistance fix for A_FireMauler1 Subversion-branch: /branches/strife-branch Subversion-revision: 2081
2010-09-12+ Items can be picked up nowSamuel Villareal
+ Fixed targeter x/y offsets + Pickup Armor/Health/Ammo/Weapon updates Subversion-branch: /branches/strife-branch Subversion-revision: 2067
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader flamethower attack bug due to a missed return statement. Subversion-branch: /branches/strife-branch Subversion-revision: 2054
2010-09-07+ All linedef flags addedSamuel Villareal
+ Translucent line/wall drawing supported + Jumpover/Blockfloater flag behavior implemented + Puff behavior implemented + Some changes to PIT_AttackRadius + Some changes to PIT_ChangeSector Subversion-branch: /branches/strife-branch Subversion-revision: 2030
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
Significant work done on making enemies functional, including allied units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors, and Spectres. A few action functions and thingtypes were renamed. Subversion-branch: /branches/strife-branch Subversion-revision: 2018
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2012
2010-09-05+ A_FireSigil implementedSamuel Villareal
+ P_PlayerThink updated (checks for extralight) + New cheats added to cheat_t Subversion-branch: /branches/strife-branch Subversion-revision: 2011
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
+ ammo arrays updated + All codepointers (except a_firesigil) added + Additional enumerations added to psprites Subversion-branch: /branches/strife-branch Subversion-revision: 2010
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
Corrected names + Majority of player action code pointers implemented + Removed all unused Doom player codepointers + P_SpawnPlayerMissile now returns a mobj Subversion-branch: /branches/strife-branch Subversion-revision: 2009
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
+ A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1985
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
2010-08-31+ Strife music/sound implementedSamuel Villareal
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838