Age | Commit message (Collapse) | Author |
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sigil self-damage calculation.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2158
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2149
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and code to transfer leveltime across map changes in G_DoWorldDone.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2144
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(made Shadow Acolytes super-hard to shoot); Mauler should be able to
fire when it has 20 ammo left; some damage formulas corrected, all
accuracy formulas corrected, and major correction to A_Punch damage
formula.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2114
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most of those are outside of our own code (get on those signed/unsigned
mismatches in the midi code, fraggle ;)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2110
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+ Attackdistance fix for A_FireMauler1
Subversion-branch: /branches/strife-branch
Subversion-revision: 2081
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+ Fixed targeter x/y offsets
+ Pickup Armor/Health/Ammo/Weapon updates
Subversion-branch: /branches/strife-branch
Subversion-revision: 2067
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80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader
flamethower attack bug due to a missed return statement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2054
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+ Translucent line/wall drawing supported
+ Jumpover/Blockfloater flag behavior implemented
+ Puff behavior implemented
+ Some changes to PIT_AttackRadius
+ Some changes to PIT_ChangeSector
Subversion-branch: /branches/strife-branch
Subversion-revision: 2030
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Significant work done on making enemies functional, including allied
units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors,
and Spectres. A few action functions and thingtypes were renamed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2018
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on dialog engine, p_enemy code, and support for all new mapthing_t flag
values in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2015
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2012
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+ P_PlayerThink updated (checks for extralight)
+ New cheats added to cheat_t
Subversion-branch: /branches/strife-branch
Subversion-revision: 2011
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+ ammo arrays updated
+ All codepointers (except a_firesigil) added
+ Additional enumerations added to psprites
Subversion-branch: /branches/strife-branch
Subversion-revision: 2010
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Corrected names
+ Majority of player action code pointers implemented
+ Removed all unused Doom player codepointers
+ P_SpawnPlayerMissile now returns a mobj
Subversion-branch: /branches/strife-branch
Subversion-revision: 2009
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+ A_FireGrenade and A_MissileTick codepointers added
+ Step up height changed to 16*FRACUNIT (non-human things are excluded)
+ Fixed bug in P_MovePlayer where player cannot climb over things when
pressing forward and jumping. Missed a line of code for this
+ P_SpawnSubMissile renamed to P_SpawnFaceMissile
+ P_SpawnMortar added
+ Ammo types added
+ Fixed some inaccuracies in P_SpawnBlood
Subversion-branch: /branches/strife-branch
Subversion-revision: 2008
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+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
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All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
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+ All doom sound references replaced with sfx_swish as placeholder
+ Removed all but MT_PLAYER mobjinfo in mobjinfo struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 1980
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to build libstrife.a rather than libdoom.a, add chocolate-strife to
src/Makefile.am.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1840
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Subversion-branch: /branches/strife-branch
Subversion-revision: 1839
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needs own Makefile.am, and eventual removal of modules not used by
Strife / addition of modules not sharable with Doom.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1838
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