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path: root/src/strife/p_spec.c
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2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
in Vanilla Strife. Subversion-branch: /branches/v2-branch Subversion-revision: 2613
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2555
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
forgotten. Subversion-branch: /branches/strife-branch Subversion-revision: 2344
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
temporarily until the netgame changes on raven-branch are finished. Subversion-branch: /branches/strife-branch Subversion-revision: 2259
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
and code to transfer leveltime across map changes in G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2144
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
(Strife doesn't withhold mobj->reactioncount in skill 5), added static line specials 142, 143, and 149 for vertical texture scrolling, and made note of a bug with Irale's door line type. Subversion-branch: /branches/strife-branch Subversion-revision: 2142
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
all Strife linedef specials are now implemented, but of course I cannot be 100% certain. Subversion-branch: /branches/strife-branch Subversion-revision: 2140
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2139
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2138
2010-09-25+ Plats finishedSamuel Villareal
+ All plat line types identified Subversion-branch: /branches/strife-branch Subversion-revision: 2136
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
stair types. Also added a few other new lines to P_UseSpecialLine and fixed some of the existing ones a bit. Subversion-branch: /branches/strife-branch Subversion-revision: 2135
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
that let 0-damage tracers pass through walls. Other changes are only comments or formatting. Subversion-branch: /branches/strife-branch Subversion-revision: 2132
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
Removed episode parameter from G_DeferedInitNew, started work on the "Name Your Character" menu, and adjusted the temporary code in M_ChooseSkill so that the game starts in Tarnhill rather than in the Sanctuary. Subversion-branch: /branches/strife-branch Subversion-revision: 2131
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2129
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
calculated in P_AimLineAttack is used. Added W1 handling for linetype 182 to P_CrossSpecialLine, which lets missiles break windows. Corrected numerous mistakes in the implementation of P_ChangeSwitchTexture. Subversion-branch: /branches/strife-branch Subversion-revision: 2128
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) Subversion-branch: /branches/strife-branch Subversion-revision: 2110
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
Finished up line type 145, WR Exit Level to Spot, and added the G_RiftPlayer call to G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2096
2010-09-16Started work on normal single-player exit lines.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2094
2010-09-15+ EV_DoDoor updatedSamuel Villareal
+ New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2088
2010-09-14+ Sliding door implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2084
2010-09-09+ Broken glass implementationSamuel Villareal
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
2010-09-01+ Terrain type system implementedSamuel Villareal
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1986
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
crashing. Subversion-branch: /branches/strife-branch Subversion-revision: 1983
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
MAXANIMLINES limit to 96 to match binary. Subversion-branch: /branches/strife-branch Subversion-revision: 1979
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 1978
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
+ Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Subversion-branch: /branches/strife-branch Subversion-revision: 1977
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
added DoTimeBomb function for historical interest, removed GS_INTERMISSION and #if 0'd all of wi_stuff.c/.h. Removed DOOM level transfer logic from G_DoCompleted - note that you cannot currently go to the next level at *all*. Removed G_SecretExitLevel and DOOM par times. Subversion-branch: /branches/strife-branch Subversion-revision: 1966
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838