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path: root/src/strife/p_spec.c
AgeCommit message (Expand)Author
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
2010-09-16Started work on normal single-player exit lines.James Haley
2010-09-15+ EV_DoDoor updatedSamuel Villareal
2010-09-14+ Sliding door implementationSamuel Villareal
2010-09-09+ Broken glass implementationSamuel Villareal
2010-09-01+ Terrain type system implementedSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley