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path: root/src/strife/p_spec.c
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2010-09-16Started work on normal single-player exit lines.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2094
2010-09-15+ EV_DoDoor updatedSamuel Villareal
+ New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2088
2010-09-14+ Sliding door implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2084
2010-09-09+ Broken glass implementationSamuel Villareal
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
2010-09-01+ Terrain type system implementedSamuel Villareal
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1986
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
crashing. Subversion-branch: /branches/strife-branch Subversion-revision: 1983
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
MAXANIMLINES limit to 96 to match binary. Subversion-branch: /branches/strife-branch Subversion-revision: 1979
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 1978
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
+ Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Subversion-branch: /branches/strife-branch Subversion-revision: 1977
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
added DoTimeBomb function for historical interest, removed GS_INTERMISSION and #if 0'd all of wi_stuff.c/.h. Removed DOOM level transfer logic from G_DoCompleted - note that you cannot currently go to the next level at *all*. Removed G_SecretExitLevel and DOOM par times. Subversion-branch: /branches/strife-branch Subversion-revision: 1966
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838