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path: root/src/strife/p_spec.c
AgeCommit message (Expand)Author
2014-09-13Add vld_ prefix for vldoor_e enum values.Simon Howard
2014-05-05Clean up file headers.Simon Howard
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-25+ Plats finishedSamuel Villareal
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
2010-09-16Started work on normal single-player exit lines.James Haley
2010-09-15+ EV_DoDoor updatedSamuel Villareal
2010-09-14+ Sliding door implementationSamuel Villareal
2010-09-09+ Broken glass implementationSamuel Villareal
2010-09-01+ Terrain type system implementedSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley