Age | Commit message (Expand) | Author |
2012-12-24 | Fix compiler warnings by removing variables that are set but not used. | Simon Howard |
2011-06-04 | Resolved some TODOs and fixed a couple of problem spots that were | James Haley |
2011-02-12 | Merge from raven-branch. FEATURE_MULTIPLAYER has been disabled | Simon Howard |
2010-09-27 | Code for line types 196 and 212 (thought I committed that already o_O), | James Haley |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-26 | Implemented cross type 179 and fixed cross type 184. I *believe* that | James Haley |
2010-09-25 | ALL line types implemented in P_UseSpecialLine! | James Haley |
2010-09-25 | + stonecold, jimmy, gripper, donnytrump, and lego cheats added | Samuel Villareal |
2010-09-25 | + Plats finished | Samuel Villareal |
2010-09-24 | Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W | James Haley |
2010-09-24 | Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug | James Haley |
2010-09-22 | Added linetype 180 to P_ShootSpecialLine and vetted other line types. | James Haley |
2010-09-22 | P_CrossSpecialLine is approximately 95% complete. | James Haley |
2010-09-22 | Fixed firing of missiles when looking up/down so that the aimslope | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-17 | Vetted all existing floor types and modified/added ones which changed. | James Haley |
2010-09-16 | Started work on normal single-player exit lines. | James Haley |
2010-09-15 | + EV_DoDoor updated | Samuel Villareal |
2010-09-14 | + Sliding door implementation | Samuel Villareal |
2010-09-09 | + Broken glass implementation | Samuel Villareal |
2010-09-01 | + Terrain type system implemented | Samuel Villareal |
2010-08-31 | + All doom mobjtypes commented out or replaced as placeholders | Samuel Villareal |
2010-08-31 | MAXANIMS raised from 32 to 40 to match binary and stop semi-random | James Haley |
2010-08-31 | Revamped player_t to match binary layout of structure, aside from | James Haley |
2010-08-30 | Reenabled modifiedgame check since Strife IWAD is now loadable. Extended | James Haley |
2010-08-30 | Added animdefs, and raised visplane limit to 200 to match binary. | James Haley |
2010-08-30 | + Change to patch/maptexture data structure | Samuel Villareal |
2010-08-25 | Added riftSpots and fleshed out Strife level exit behavior as far as | James Haley |
2010-08-24 | Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing, | James Haley |
2010-02-01 | Create strife directory as a copy of doom directory, change Makefile.am | Simon Howard |
2010-02-01 | Remove improperly-created strife directory. | Simon Howard |
2010-02-01 | Populated src/strife with copy of source files from src/doom - TODOs: | James Haley |