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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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strife
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p_spec.c
Age
Commit message (
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Author
2010-09-09
+ Broken glass implementation
Samuel Villareal
2010-09-01
+ Terrain type system implemented
Samuel Villareal
2010-08-31
+ All doom mobjtypes commented out or replaced as placeholders
Samuel Villareal
2010-08-31
MAXANIMS raised from 32 to 40 to match binary and stop semi-random
James Haley
2010-08-31
Revamped player_t to match binary layout of structure, aside from
James Haley
2010-08-30
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended
James Haley
2010-08-30
Added animdefs, and raised visplane limit to 200 to match binary.
James Haley
2010-08-30
+ Change to patch/maptexture data structure
Samuel Villareal
2010-08-25
Added riftSpots and fleshed out Strife level exit behavior as far as
James Haley
2010-08-24
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
James Haley
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-02-01
Remove improperly-created strife directory.
Simon Howard
2010-02-01
Populated src/strife with copy of source files from src/doom - TODOs:
James Haley