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path: root/src/strife/p_switch.c
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2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
list, removed all remaining order-of-evaluation portability problems, and heavily altered behavior of T_FireFlicker thinkers to match the binary (had no clue they changed this previously!). Subversion-branch: /branches/strife-branch Subversion-revision: 2274
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
message, PST_REBORN set in G_DoLoadLevel if players.health <= 0, M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check for target->health <= 0 when decrementing actor->threshold, and A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one. Subversion-branch: /branches/strife-branch Subversion-revision: 2248
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
and code to transfer leveltime across map changes in G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2144
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
(Strife doesn't withhold mobj->reactioncount in skill 5), added static line specials 142, 143, and 149 for vertical texture scrolling, and made note of a bug with Irale's door line type. Subversion-branch: /branches/strife-branch Subversion-revision: 2142
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2139
2010-09-25+ Plats finishedSamuel Villareal
+ All plat line types identified Subversion-branch: /branches/strife-branch Subversion-revision: 2136
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
stair types. Also added a few other new lines to P_UseSpecialLine and fixed some of the existing ones a bit. Subversion-branch: /branches/strife-branch Subversion-revision: 2135
2010-09-24Started work on P_UseSpecialLine cuz I was bored.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2134
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
calculated in P_AimLineAttack is used. Added W1 handling for linetype 182 to P_CrossSpecialLine, which lets missiles break windows. Corrected numerous mistakes in the implementation of P_ChangeSwitchTexture. Subversion-branch: /branches/strife-branch Subversion-revision: 2128
2010-09-19+ Line types 194 and 211 addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2121
2010-09-19+ Several more line types addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2120
2010-09-19+ Fixed a minor fluke with type 165 in EV_VerticalDoorSamuel Villareal
+ Types 165 and 205 supported in P_UseSpecialLine Subversion-branch: /branches/strife-branch Subversion-revision: 2119
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) Subversion-branch: /branches/strife-branch Subversion-revision: 2110
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley
EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. Subversion-branch: /branches/strife-branch Subversion-revision: 2093
2010-09-15+ EV_DoDoor updatedSamuel Villareal
+ New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2088
2010-09-14+ P_FindSlidingDoorType fixed where it was returning a null slidetypeSamuel Villareal
+ EV_SlideDoor updated + Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor) added + T_MovePlane updated Subversion-branch: /branches/strife-branch Subversion-revision: 2085
2010-09-14+ Sliding door implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2084
2010-09-13Started finale slideshow stuff, added/tweaked quest flags, and did someJames Haley
elimination of tabs in altered functions. Also refactored a few strings to use DEH_String. Subversion-branch: /branches/strife-branch Subversion-revision: 2082
2010-09-13+ stonecold/workparm variables addedSamuel Villareal
+ quest enum added + P_damagemobj partially done + P_SpawnPlayer/G_PlayerReborn updated Subversion-branch: /branches/strife-branch Subversion-revision: 2079
2010-09-12+ Fixed flag clearing issue in P_ChangeSwitchTextureSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2070
2010-09-12+ externalized isregisteredSamuel Villareal
+ Swapped out gamemode with isregistered check in P_InitSwitches Subversion-branch: /branches/strife-branch Subversion-revision: 2068
2010-09-10+ Fixed a minor fluke in P_ChangeSwitchTextureSamuel Villareal
+ R_SoundNumForDoor implemented + opensound/closesound variables added to vldoor_t struct Subversion-branch: /branches/strife-branch Subversion-revision: 2053
2010-09-09+ Broken glass implementationSamuel Villareal
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
2010-08-31+ Strife music/sound implementedSamuel Villareal
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
+ Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Subversion-branch: /branches/strife-branch Subversion-revision: 1977
2010-08-30Added declaration and definition of menupause variable. Also uncommentedJames Haley
sound play in P_MoveWall since it's a sound that's shared with DOOM :) Subversion-branch: /branches/strife-branch Subversion-revision: 1975
2010-08-30+ Implementation of line type 666 'P_MoveWall'Samuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1974
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
added DoTimeBomb function for historical interest, removed GS_INTERMISSION and #if 0'd all of wi_stuff.c/.h. Removed DOOM level transfer logic from G_DoCompleted - note that you cannot currently go to the next level at *all*. Removed G_SecretExitLevel and DOOM par times. Subversion-branch: /branches/strife-branch Subversion-revision: 1966
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838