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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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strife
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s_sound.c
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Commit message (
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Author
2014-04-01
Replace all snprintf() calls with M_snprintf().
Simon Howard
2014-03-30
strife: Eliminate use of sprintf().
Simon Howard
2014-03-29
strife: Eliminate use of unsafe string functions.
Simon Howard
2014-03-27
strife: Fix default music volume to match Vanilla.
Simon Howard
2014-03-23
Rearrange order of SDL sound startup.
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2011-02-20
Add'l commenting, removed gamemap == 8 hack left over from Doom 1 which
James Haley
2011-02-10
Restarted work on hub save code. Brought in multiple filepath handling
James Haley
2010-09-22
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with
James Haley
2010-09-18
Tons of warnings fixed - now only 7 warnings at warning level 3, and
James Haley
2010-09-12
Call I_UpdateSound periodically to free finished sounds back to the
Simon Howard
2010-09-12
Functional demosequence for storyboard intro and exit outro.
James Haley
2010-09-11
Added code (some possibly temporary?) to load voices.wad. Fixed several
James Haley
2010-09-11
Voice API implemented.
James Haley
2010-08-31
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get
James Haley
2010-08-31
+ Strife music/sound implemented
Samuel Villareal
2010-08-29
Added voice volume and back flat configuration variables. Made status
James Haley
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-02-01
Remove improperly-created strife directory.
Simon Howard
2010-02-01
Populated src/strife with copy of source files from src/doom - TODOs:
James Haley