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path: root/src/strife/s_sound.c
AgeCommit message (Expand)Author
2014-05-05Clean up file headers.Simon Howard
2014-04-01Replace all snprintf() calls with M_snprintf().Simon Howard
2014-03-30strife: Eliminate use of sprintf().Simon Howard
2014-03-29strife: Eliminate use of unsafe string functions.Simon Howard
2014-03-27strife: Fix default music volume to match Vanilla.Simon Howard
2014-03-23Rearrange order of SDL sound startup.Simon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-12Call I_UpdateSound periodically to free finished sounds back to theSimon Howard
2010-09-12Functional demosequence for storyboard intro and exit outro.James Haley
2010-09-11Added code (some possibly temporary?) to load voices.wad. Fixed severalJames Haley
2010-09-11Voice API implemented.James Haley
2010-08-31Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and getJames Haley
2010-08-31+ Strife music/sound implementedSamuel Villareal
2010-08-29Added voice volume and back flat configuration variables. Made statusJames Haley
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley