Age | Commit message (Expand) | Author |
2010-09-14 | + Sliding door implementation | Samuel Villareal |
2010-09-13 | Use DEH_snprintf where appropriate. | Simon Howard |
2010-09-13 | Started finale slideshow stuff, added/tweaked quest flags, and did some | James Haley |
2010-09-13 | + Fix for flaming death in P_KillMobj | Samuel Villareal |
2010-09-13 | + P_DamageMobj mapped out | Samuel Villareal |
2010-09-13 | + stonecold/workparm variables added | Samuel Villareal |
2010-09-12 | + Updating pagetics in D_DoAdvanceDemo to ticrates | Samuel Villareal |
2010-09-12 | Fix build. | Simon Howard |
2010-09-12 | Call I_UpdateSound periodically to free finished sounds back to the | Simon Howard |
2010-09-12 | + Minor fix for P_KillMobj. Suppose to make the player hop slightly when | Samuel Villareal |
2010-09-12 | I munged up A_CrusaderAttack pretty good, but it's fixed now. | James Haley |
2010-09-12 | + Fixes for the power coupling | Samuel Villareal |
2010-09-12 | + P_KillMobj mapped out | Samuel Villareal |
2010-09-12 | Functional demosequence for storyboard intro and exit outro. | James Haley |
2010-09-12 | + Fixed flag clearing issue in P_ChangeSwitchTexture | Samuel Villareal |
2010-09-12 | + return fix for P_ItemBehavior | Samuel Villareal |
2010-09-12 | + externalized isregistered | Samuel Villareal |
2010-09-12 | + Items can be picked up now | Samuel Villareal |
2010-09-11 | + Fixed P_RemoveInventoryItem not returning the item's name properly | Samuel Villareal |
2010-09-11 | Added code (some possibly temporary?) to load voices.wad. Fixed several | James Haley |
2010-09-11 | Voice API implemented. | James Haley |
2010-09-11 | Fix build. | Simon Howard |
2010-09-11 | + P_GivePower update | Samuel Villareal |
2010-09-11 | + P_RemoveInventoryItem and P_DropInventoryItem implemented | Samuel Villareal |
2010-09-11 | + Comments added | Samuel Villareal |
2010-09-10 | Minor reformatting in p_map.c, and found some code hex-rays was ignoring | James Haley |
2010-09-10 | + P_GiveItemToPlayer fleshed out | Samuel Villareal |
2010-09-10 | Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be | James Haley |
2010-09-10 | + Fixed a minor fluke in P_ChangeSwitchTexture | Samuel Villareal |
2010-09-09 | Merge from raven-branch. | Simon Howard |
2010-09-09 | + Broken glass implementation | Samuel Villareal |
2010-09-09 | + More codepointers implemented | Samuel Villareal |
2010-09-09 | Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has | James Haley |
2010-09-08 | Work on P_DialogDoChoice. | James Haley |
2010-09-08 | Update dehacked field names for beginnings of SeHacked support. | Simon Howard |
2010-09-08 | Fix static function mismatch build error. | Simon Howard |
2010-09-08 | Numbered most of the sprite enums for easy reference. Added more | James Haley |
2010-09-08 | Small comment change, tabs out of M_Responder for editability. | James Haley |
2010-09-08 | Functional menupause/menupausetime, fix to wait when there's not a | James Haley |
2010-09-08 | + Converting needamountx and needitemx to arrays in choice struct | Samuel Villareal |
2010-09-08 | Proper dialog jumptoconv logic, and more commenting in P_DialogStart. | James Haley |
2010-09-08 | + Fixing comments | Samuel Villareal |
2010-09-08 | + Update to mapdialog struct | Samuel Villareal |
2010-09-08 | + Added check if linetarget is null in P_StartDialog | Samuel Villareal |
2010-09-07 | Use strife1.wad as IWAD, and strife.cfg as the main config file (not | Simon Howard |
2010-09-07 | Add p_dialog.[ch] to Makefile. | Simon Howard |
2010-09-07 | + P_DialogStart implemented | Samuel Villareal |
2010-09-07 | Minor tweaks to some action functions, more comments as always, removed | James Haley |
2010-09-07 | + P_DialogStart implemented | Samuel Villareal |
2010-09-07 | + All linedef flags added | Samuel Villareal |