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2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
the splash screen before network startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2435
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
checksums, plus the is_freedoom flag. Subversion-branch: /branches/v2-branch Subversion-revision: 2434
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2428
2011-10-15Remove duplicate definitions.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2427
2011-10-13Add temporary hack to fix Strife multiplayer startup when the introSimon Howard
screen is enabled. Subversion-branch: /branches/v2-branch Subversion-revision: 2421
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
Working multiplayer! Subversion-branch: /branches/v2-branch Subversion-revision: 2416
2011-10-13Resolved a TODO which was just the result of a common hex-raysJames Haley
misinterpretation of repne loops into two memcpy's, with the second copying 0 bytes. Subversion-branch: /branches/v2-branch Subversion-revision: 2414
2011-10-10Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so theSimon Howard
build isn't broken. Subversion-branch: /branches/v2-branch Subversion-revision: 2411
2011-10-07Comment changes only.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2410
2011-10-06Fix for missing finale fade-to-black bug that was driving me nuts - oneJames Haley
of the last known inaccuracies not related to the multiplayer code. Missing dirty rects system strikes again, basically. Subversion-branch: /branches/v2-branch Subversion-revision: 2409
2011-09-26Add graphical_startup option for Strife (to match Heretic/Hexen).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2408
2011-09-25Temporary hack to avoid needing an Excedrin.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2403
2011-09-25Fix Strife weapon-cycling rules.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2402
2011-09-24Start -testcontrols for Strife on level 3 (rebel base).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2401
2011-09-24Don't allow menu actions when running with -testcontrols. QuitSimon Howard
immediately when pressing the window close button. Subversion-branch: /branches/v2-branch Subversion-revision: 2400
2011-09-24Don't show graphical startup for Heretic, Hexen or Strife when runningSimon Howard
with -testcontrols. Subversion-branch: /branches/v2-branch Subversion-revision: 2399
2011-09-24Rework Strife -testcontrols code to use common code.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2397
2011-09-19The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 supportJames Haley
is still a TODO and cannot be pursued without resolution of the keybinding issue for the menu system. Subversion-branch: /branches/v2-branch Subversion-revision: 2386
2011-09-18Fix a minor annoyance with Strife startup - we are *not* emulating theSimon Howard
"Final Doom" executable. -gameversion processing code remains in case support for other Strife versions is desired in the future. Strip out some redundant gameversion / chex stuff as well. Subversion-branch: /branches/v2-branch Subversion-revision: 2385
2011-09-13Remove use of magic number in M_ReadMisObj, and fix Kaiser's name whileJames Haley
at it. Subversion-branch: /branches/v2-branch Subversion-revision: 2376
2011-06-30Two changes:James Haley
* Be vanilla-compatible with callpoint to M_Ticker. * Use a temporary screen buffer for screen wipes to avoid overdrawing the screen during the fade process. This didn't happen in vanilla due to its refresh system. Subversion-branch: /branches/strife-branch Subversion-revision: 2352
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
cannot be supported yet because it requires addition to the list of transmitted variables during network game initialization (TODO!) Subversion-branch: /branches/strife-branch Subversion-revision: 2351
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
forgotten. Subversion-branch: /branches/strife-branch Subversion-revision: 2344
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2295
2011-03-06Merge from raven-branch.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2293
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
caused the scanner to never be depleted from the inventory, and emulation of seemingly inconsequential undefined behavior in P_XYMovement via use of negative numspechit is currently addressed by changing the branch condition to > 0. Subversion-branch: /branches/strife-branch Subversion-revision: 2286
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
receiving one via P_KillMobj item drops. Subversion-branch: /branches/strife-branch Subversion-revision: 2280
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
P_DestroyConverter when it tries to give items to players that aren't in the game... needs add'l verification. Also fixed first frame of the good ending (how the hell did that get screwed up??) Subversion-branch: /branches/strife-branch Subversion-revision: 2279
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
experience a small amount of friction while falling (65520/65536). Also added all cheat codes. Subversion-branch: /branches/strife-branch Subversion-revision: 2278
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
in p_enemy.c, in particular to the P_NewRandomDir routine used by peasants. The demo now syncs up until he jumps the railing, and then his position is off by a bit - we may have a physics issue with railing lines. Subversion-branch: /branches/strife-branch Subversion-revision: 2275
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
list, removed all remaining order-of-evaluation portability problems, and heavily altered behavior of T_FireFlicker thinkers to match the binary (had no clue they changed this previously!). Subversion-branch: /branches/strife-branch Subversion-revision: 2274
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
isn't in Strife, and added a note about some horribly buggy code in the S_StartSound I_Error we're not bringing in (for now anyway). Subversion-branch: /branches/strife-branch Subversion-revision: 2271
2011-02-20Fix to the order of the chat macros.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2269
2011-02-20Removed ability to disable messages, and replaced with configurationJames Haley
variable to control dialogue text messages, as in vanilla. Also, absence of voices.wad, or use of the -novoices parameter, will now properly both disable voices AND enable dialogue text. Subversion-branch: /branches/strife-branch Subversion-revision: 2268
2011-02-14Made note of vanilla Sigil damage thrust bug, and repaired two issuesJames Haley
with color translations (fixes Harris's weird white/green spot when he dies). Subversion-branch: /branches/strife-branch Subversion-revision: 2266
2011-02-14Fix to HUlib_drawYellowText (more Hex-Rays code-skipping shenanigans),James Haley
and finished ST_drawKeysPopup for drawing keys (TODO: in deathmatch it draws frags instead). Fix to buffer overflow in V_ScreenShot - *ATTN fraggle* - needs fix in trunk! Subversion-branch: /branches/strife-branch Subversion-revision: 2265
2011-02-13Added note about authentic typo copied from the binary in p_dialog.James Haley
Also, fixed display of total play times > 1 hr in the objective popup, and added display of ammo and max ammo widgets to the stats popup. Subversion-branch: /branches/strife-branch Subversion-revision: 2264
2011-02-13Stop Macil's planes from falling :)James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2263
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
temporarily until the netgame changes on raven-branch are finished. Subversion-branch: /branches/strife-branch Subversion-revision: 2259
2011-02-12Bug fix for save/load/name your character menus, and some tweaks to theJames Haley
project files. Subversion-branch: /branches/strife-branch Subversion-revision: 2256
2011-02-12Savegame code complete, hubs functional. Chocolate Strife is playable!James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2255
2011-02-11Don't crash in D_IntroBackground when using -nograph.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2254
2011-02-11Finished routines in m_saves.c. Added M_CreateSaveDirs to makeJames Haley
directories under the standard choco savegamedir for each Strife saveslot. Subversion-branch: /branches/strife-branch Subversion-revision: 2253
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
routines from Eternity. Subversion-branch: /branches/strife-branch Subversion-revision: 2252
2011-02-07Added graphical intro loading screen, and -nograph parameter whichJames Haley
disables it. Made most D_DoomMain messages dependent on -devparm. wipegamestate should start == 1, which is currently GS_UNKNOWN. Changed -wart behavior. Verified *no* changes in Strife to p_sight.c. Subversion-branch: /branches/strife-branch Subversion-revision: 2251
2011-02-06Numerous fixes/adjustments: removed bodyque, restored "is turbo" (foundJames Haley
it in there after all), removed some dead code in p_dialog, added a 'default: break;' case in EV_VerticalDoor, initialize player_t::allegiance in P_SetupLevel, minor changes to EV_Teleport, 2nd-pass verification for p_tick, and big fixes in p_user.c including noclip cheat, viewz clipping against floor, air control thrust amount, and missing/incorrect else's. Subversion-branch: /branches/strife-branch Subversion-revision: 2250
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
message, PST_REBORN set in G_DoLoadLevel if players.health <= 0, M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check for target->health <= 0 when decrementing actor->threshold, and A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one. Subversion-branch: /branches/strife-branch Subversion-revision: 2248
2011-02-05Finished second passes through p_map and p_maputl - modules are largelyJames Haley
finalized. Fixes/additions include adjusted dropoff height in P_TryMove, order-of-evaluation fix in PIT_ChangeSector, proper spechit overrun emulation, and Rogue's fix which prevents intercepts overflows. Subversion-branch: /branches/strife-branch Subversion-revision: 2247
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
adjustments and cleanup for P_DamageMobj, including "horror" predicate for spectral damage, missing target->target assignment for players, and use of the wrong mobj_t for R_PointToAngle2 when doing hookshot damage. Subversion-branch: /branches/strife-branch Subversion-revision: 2246
2011-02-04Finished second pass through p_mobj.c - module should now be finalizedJames Haley
except for explicitly tagged FIXME/TODO items in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2245