Age | Commit message (Expand) | Author |
2012-12-24 | Fix compiler warnings by removing variables that are set but not used. | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-04-02 | Fix to undefined sprintf behavior in the dialog engine (thanks to | James Haley |
2012-02-14 | Fix save game directory behavior under Windows. | Simon Howard |
2012-02-12 | * Correct an error in one of the beta-like Beggar internal dialogue | James Haley |
2012-02-10 | Addiional words on the INTRO-FIXME comments. | James Haley |
2012-02-10 | While I'm screwing with intro related stuff, I may as well replace the | James Haley |
2012-02-10 | Added INTRO-FIXME tags to borked-up intro code. | James Haley |
2012-02-10 | Remove all temporary code that was put in place until MAXPLAYERS became | James Haley |
2012-02-09 | Comment change in r_main.c | James Haley |
2012-02-09 | Two Strife bugs knocked out: | James Haley |
2011-10-30 | Fix previous change - Strife games are not always -altdeath; the default | Simon Howard |
2011-10-29 | Update Strife multiplayer behavior to always use altdeath mode in | Simon Howard |
2011-10-29 | Enable gcc warning to detect redundant declarations, and clean up | Simon Howard |
2011-10-20 | Confirm quit game when the window close button is clicked a second time. | Simon Howard |
2011-10-19 | Fix lockups in Hexen and Strife when playing with more than four | Simon Howard |
2011-10-19 | Send MAXPLAYERS value for game on connect to server. Make server adapt | Simon Howard |
2011-10-19 | Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS | Simon Howard |
2011-10-17 | Always show the Strife intro splash screen in windowed mode, and finish | Simon Howard |
2011-10-17 | Rework net_connect_data_t structure to include WAD and Dehacked | Simon Howard |
2011-10-15 | Fix desyncs when playing back multiplayer demos. | Simon Howard |
2011-10-15 | Remove duplicate definitions. | Simon Howard |
2011-10-13 | Add temporary hack to fix Strife multiplayer startup when the intro | Simon Howard |
2011-10-13 | Update Strife main loop code to use d_loop.c common main loop code. | Simon Howard |
2011-10-13 | Resolved a TODO which was just the result of a common hex-rays | James Haley |
2011-10-10 | Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the | Simon Howard |
2011-10-07 | Comment changes only. | James Haley |
2011-10-06 | Fix for missing finale fade-to-black bug that was driving me nuts - one | James Haley |
2011-09-26 | Add graphical_startup option for Strife (to match Heretic/Hexen). | Simon Howard |
2011-09-25 | Temporary hack to avoid needing an Excedrin. | James Haley |
2011-09-25 | Fix Strife weapon-cycling rules. | Simon Howard |
2011-09-24 | Start -testcontrols for Strife on level 3 (rebel base). | Simon Howard |
2011-09-24 | Don't allow menu actions when running with -testcontrols. Quit | Simon Howard |
2011-09-24 | Don't show graphical startup for Heretic, Hexen or Strife when running | Simon Howard |
2011-09-24 | Rework Strife -testcontrols code to use common code. | Simon Howard |
2011-09-19 | The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 support | James Haley |
2011-09-18 | Fix a minor annoyance with Strife startup - we are *not* emulating the | Simon Howard |
2011-09-13 | Remove use of magic number in M_ReadMisObj, and fix Kaiser's name while | James Haley |
2011-06-30 | Two changes: | James Haley |
2011-06-29 | Added support for -work and -flip command-line parameters. -random | James Haley |
2011-06-04 | Resolved some TODOs and fixed a couple of problem spots that were | James Haley |
2011-03-06 | Fix up config file variables to match Vanilla. | Simon Howard |
2011-03-06 | Merge from raven-branch. | Simon Howard |
2011-03-02 | Fixed automap background color, size of plrkilledmsg buffer, a bug which | James Haley |
2011-02-26 | Fix for problem of not changing to new Sigil type properly when | James Haley |
2011-02-26 | P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs in | James Haley |
2011-02-25 | Found the last difference causing the IWAD to desync - players | James Haley |
2011-02-24 | Continuing verification of all P_Random calls has lead to several fixes | James Haley |
2011-02-23 | Removed all dead code containing P_Random calls to avoid false hits in | James Haley |
2011-02-20 | Add'l commenting, removed gamemap == 8 hack left over from Doom 1 which | James Haley |