Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2647
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features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2646
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2645
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Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2635
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keys, which cause the same behavior.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2632
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2620
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in Vanilla Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2613
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2612
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startup splash-screen behavior (before it was modified in r2435).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2586
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the spinal loading screen.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2585
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2583
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2568
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P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2563
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Acolyte.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2562
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ability to save on multiple save slots.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2561
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the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2560
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* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2559
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* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2558
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2555
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
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MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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the splash screen before network startup.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2428
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2427
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screen is enabled.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2421
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Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2414
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build isn't broken.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2411
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2410
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2409
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2408
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2403
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2402
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