Age | Commit message (Collapse) | Author |
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calculated in P_AimLineAttack is used. Added W1 handling for linetype
182 to P_CrossSpecialLine, which lets missiles break windows. Corrected
numerous mistakes in the implementation of P_ChangeSwitchTexture.
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Subversion-revision: 2128
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P_TouchSpecialThing.
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Subversion-revision: 2126
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P_GiveInventoryItem to return proper value at end of function.
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Subversion-revision: 2124
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Subversion-revision: 2123
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Subversion-revision: 2121
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Subversion-revision: 2120
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+ Types 165 and 205 supported in P_UseSpecialLine
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Subversion-revision: 2119
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Subversion-revision: 2118
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Subversion-revision: 2116
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Subversion-revision: 2115
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(made Shadow Acolytes super-hard to shoot); Mauler should be able to
fire when it has 20 ammo left; some damage formulas corrected, all
accuracy formulas corrected, and major correction to A_Punch damage
formula.
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Subversion-revision: 2114
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wrapped at or near the screen boundary.
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Subversion-revision: 2113
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somebody decided to customize most of them... :P
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Subversion-revision: 2112
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engine. Also more use of new GiveVoiceObjective macro.
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Subversion-revision: 2111
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most of those are outside of our own code (get on those signed/unsigned
mismatches in the midi code, fraggle ;)
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Subversion-revision: 2110
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genius had them completely disabled... Also, a bug fix to
EV_ClearForceFields so that it continues running on all tagged sectors
even if sec->linecount is 0, and so that it returns a value. Made
dialogtext and M_WriteText's 3rd parameter const for safety.
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Subversion-revision: 2108
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super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved
conflict with p_inter.c.
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Subversion-revision: 2107
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+ P_TouchSpecialThing updated to damage toucher if special's flag is
spectral
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Subversion-revision: 2106
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Subversion-revision: 2101
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+ Macro added for giving objective logs
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Subversion-revision: 2100
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+ their_colors array updated
+ Cleaned up unused color macros
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Subversion-revision: 2099
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Subversion-revision: 2098
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Subversion-revision: 2097
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Finished up line type 145, WR Exit Level to Spot, and added the
G_RiftPlayer call to G_DoWorldDone.
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Subversion-revision: 2096
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+ weaponinfo's unknown 1 identified as availabledemo
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Subversion-revision: 2095
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Subversion-revision: 2094
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EV_VerticalDoor because it had all the types present and no errors such
as missing parentheses. Please tell me next time if you're going to
start working on the same thing I am doing, as I don't like wasting my
entire evening.
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Subversion-revision: 2093
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Subversion-revision: 2092
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Subversion-revision: 2091
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Subversion-revision: 2090
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DEH_snprintf. Implemented proper logic for Shadowarmor that was missing
from P_GivePower, and added the code for making psprites translucent
and/or godmode-colormapped in R_DrawPSprite.
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Subversion-revision: 2089
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+ New door types added to enum
+ T_VerticalDoor updated
+ Split Door mechanic implemented
+ Linetypes 40, 174, 183 implemented
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Subversion-revision: 2088
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Macil and all three endings.
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Subversion-revision: 2086
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+ EV_SlideDoor updated
+ Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor)
added
+ T_MovePlane updated
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Subversion-revision: 2085
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Subversion-revision: 2084
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Subversion-revision: 2083
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elimination of tabs in altered functions. Also refactored a few strings
to use DEH_String.
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Subversion-revision: 2082
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+ Attackdistance fix for A_FireMauler1
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Subversion-revision: 2081
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+ Fixed crash in G_DoReborn
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Subversion-revision: 2080
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+ quest enum added
+ P_damagemobj partially done
+ P_SpawnPlayer/G_PlayerReborn updated
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Subversion-revision: 2079
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Subversion-revision: 2078
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Subversion-revision: 2077
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cache in the zone heap.
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Subversion-revision: 2076
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killed
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Subversion-revision: 2075
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