Age | Commit message (Collapse) | Author |
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and finished ST_drawKeysPopup for drawing keys (TODO: in deathmatch it
draws frags instead). Fix to buffer overflow in V_ScreenShot - *ATTN
fraggle* - needs fix in trunk!
Subversion-branch: /branches/strife-branch
Subversion-revision: 2265
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Also, fixed display of total play times > 1 hr in the objective popup,
and added display of ammo and max ammo widgets to the stats popup.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2264
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2263
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temporarily until the netgame changes on raven-branch are finished.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2259
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project files.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2256
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2255
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2254
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directories under the standard choco savegamedir for each Strife
saveslot.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2253
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routines from Eternity.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2252
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disables it. Made most D_DoomMain messages dependent on -devparm.
wipegamestate should start == 1, which is currently GS_UNKNOWN. Changed
-wart behavior. Verified *no* changes in Strife to p_sight.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2251
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it in there after all), removed some dead code in p_dialog, added a
'default: break;' case in EV_VerticalDoor, initialize
player_t::allegiance in P_SetupLevel, minor changes to EV_Teleport,
2nd-pass verification for p_tick, and big fixes in p_user.c including
noclip cheat, viewz clipping against floor, air control thrust amount,
and missing/incorrect else's.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2250
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message, PST_REBORN set in G_DoLoadLevel if players.health <= 0,
M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check
for target->health <= 0 when decrementing actor->threshold, and
A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2248
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finalized. Fixes/additions include adjusted dropoff height in P_TryMove,
order-of-evaluation fix in PIT_ChangeSector, proper spechit overrun
emulation, and Rogue's fix which prevents intercepts overflows.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2247
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adjustments and cleanup for P_DamageMobj, including "horror" predicate
for spectral damage, missing target->target assignment for players, and
use of the wrong mobj_t for R_PointToAngle2 when doing hookshot damage.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2246
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except for explicitly tagged FIXME/TODO items in P_SpawnMapThing.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2245
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shoot-type lines in P_XYMovement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2244
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* P_NightmareRespawn fog z and flags restoration
* P_MobjThinker respawn time and NOTDMATCH exception
* P_RemoveMobj/P_RespawnSpecials timing
* P_SpawnBlood order-of-evaluation fix
Subversion-branch: /branches/strife-branch
Subversion-revision: 2243
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implementation of POSIX opendir/readdir/closedir API derived from the
MinGW libc extensions source. Will be needed for hub save maintenance.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2241
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2161
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2160
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2159
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sigil self-damage calculation.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2158
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in the status bar code, though it IS still possible to acquire and use
Sigil type -1, just as it is in vanilla, with some extreme side effects.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2157
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crushing damage, and lower fully to the floor rather than 8 above. The
speed of fast crushers was also increased by double. Added code to
PIT_RadiusAttack to deny any radius damage to spectral entities and
Inquisitors.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2156
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2155
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handling. Fixed bug that made you switch to the electric crossbow if you
received poison bolt ammo (you should not switch to anything at all when
this happens). Some more commented-out savegame code added.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2154
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setting, and other misc code in g_game. Also started *trying* to add new
savegame code in g_game, but this is a just about a lost cause without
any portable filepath handling support from the engine.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2152
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m_saves.c to other platform builds. See also email regarding opendir
etc.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2151
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2150
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2149
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2148
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mission objective text. Fix for implicit declaration warning on
HUlib_drawYellowText in m_menu.c.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2147
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popups.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2146
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Identified dword_88484 as st_keypage.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2145
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and code to transfer leveltime across map changes in G_DoWorldDone.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2144
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+ xlatab lump loading handled in v_video.c
+ Pop up menus added in st_stuff (not completed still)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2143
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(Strife doesn't withhold mobj->reactioncount in skill 5), added static
line specials 142, 143, and 149 for vertical texture scrolling, and made
note of a bug with Irale's door line type.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2142
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all Strife linedef specials are now implemented, but of course I cannot
be 100% certain.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2140
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2139
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2138
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2137
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+ All plat line types identified
Subversion-branch: /branches/strife-branch
Subversion-revision: 2136
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stair types. Also added a few other new lines to P_UseSpecialLine and
fixed some of the existing ones a bit.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2135
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2134
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2133
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that let 0-damage tracers pass through walls. Other changes are only
comments or formatting.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2132
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Removed episode parameter from G_DeferedInitNew, started work on the
"Name Your Character" menu, and adjusted the temporary code in
M_ChooseSkill so that the game starts in Tarnhill rather than in the
Sanctuary.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2131
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treatment of SPR_TOKN objects, and playing proper sounds for different
item types. Fixed most S_StartSound calls in the menu engine. Removed
call to S_StopSound in S_StartSound, as Strife doesn't do it. Added call
to P_DialogDoChoice(-1) in M_Responder when menuindialog is asserted and
the menu exit key is pressed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2130
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2129
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calculated in P_AimLineAttack is used. Added W1 handling for linetype
182 to P_CrossSpecialLine, which lets missiles break windows. Corrected
numerous mistakes in the implementation of P_ChangeSwitchTexture.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2128
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