Age | Commit message (Expand) | Author |
2010-09-24 | Started work on P_UseSpecialLine cuz I was bored. | James Haley |
2010-09-24 | Fixes for P_GiveBody. | James Haley |
2010-09-24 | Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug | James Haley |
2010-09-22 | Added linetype 180 to P_ShootSpecialLine and vetted other line types. | James Haley |
2010-09-22 | Rewrote P_GiveItemToPlayer to exactly match binary, particularly with | James Haley |
2010-09-22 | P_CrossSpecialLine is approximately 95% complete. | James Haley |
2010-09-22 | Fixed firing of missiles when looking up/down so that the aimslope | James Haley |
2010-09-21 | Working health bars on the status bar, and numerous fixes to | James Haley |
2010-09-21 | + topo cheat added to am_map | Samuel Villareal |
2010-09-20 | Most status bar drawing finished. | James Haley |
2010-09-19 | Functional inventory status bar cursor and item rendering. Fix for | James Haley |
2010-09-19 | + P_PlayerThink: Inventorydown bug fixed | Samuel Villareal |
2010-09-19 | + Line types 194 and 211 added | Samuel Villareal |
2010-09-19 | + Several more line types added | Samuel Villareal |
2010-09-19 | + Fixed a minor fluke with type 165 in EV_VerticalDoor | Samuel Villareal |
2010-09-19 | + EV_VerticalDoor: Missed type 165 added | Samuel Villareal |
2010-09-19 | + Renaming MF_INCOMBAT to MF_NODIALOG | Samuel Villareal |
2010-09-19 | Just some killing of tabs. | James Haley |
2010-09-19 | Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things | James Haley |
2010-09-19 | Massive work on the HUD. Multiline messages now work properly and are | James Haley |
2010-09-18 | Had to manually correct almost every single mobjinfo name string as | James Haley |
2010-09-18 | More use of DEH_String and DEH_snprintf, especially in the dialog | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-18 | Upped warning level and started fixing warnings - can't believe some | James Haley |
2010-09-18 | Revisions to objective macro and addition of voice with objective for | James Haley |
2010-09-18 | + Change in P_DamageMobj due to fluke with specrtal checks | Samuel Villareal |
2010-09-18 | + healthamounts array added | Samuel Villareal |
2010-09-18 | + Fixed a fluke in A_TeleportBeacon | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_AcolyteSpecial fixed | Samuel Villareal |
2010-09-18 | + A_Tracer, A_BurnSpread and A_AcolyteSpecial done | Samuel Villareal |
2010-09-18 | + AM_drawMarks done | Samuel Villareal |
2010-09-17 | + AM_drawPlayers and AM_drawThings done | Samuel Villareal |
2010-09-17 | + AM_drawWalls updated/finished | Samuel Villareal |
2010-09-17 | Vetted all existing floor types and modified/added ones which changed. | James Haley |
2010-09-17 | + P_PlayerThink and P_DeathThink done | Samuel Villareal |
2010-09-16 | Started work on normal single-player exit lines. | James Haley |
2010-09-16 | Had to majorly deconflict p_doors.c; kept my version of lock switch in | James Haley |
2010-09-16 | + EV_VerticalDoor finished | Samuel Villareal |
2010-09-16 | Work on cheats and on teleportation effects. | James Haley |
2010-09-16 | + EV_DoLockedDoor completed | Samuel Villareal |
2010-09-16 | Some reformatting, change of some strings to use DEH_String and | James Haley |
2010-09-15 | + EV_DoDoor updated | Samuel Villareal |
2010-09-14 | Fully implemented all finale code, including "intermission" speeches by | James Haley |
2010-09-14 | + P_FindSlidingDoorType fixed where it was returning a null slidetype | Samuel Villareal |
2010-09-14 | + Sliding door implementation | Samuel Villareal |
2010-09-13 | Use DEH_snprintf where appropriate. | Simon Howard |
2010-09-13 | Started finale slideshow stuff, added/tweaked quest flags, and did some | James Haley |
2010-09-13 | + Fix for flaming death in P_KillMobj | Samuel Villareal |