Age | Commit message (Expand) | Author |
2013-09-22 | Small fix to a big problem regarding save slots. | James Haley |
2013-09-21 | Sync -random command line parameter as part of game settings. | Simon Howard |
2013-09-19 | Change to using V_DrawFilledBox to clear the intro screen instead of | James Haley |
2013-09-16 | Support for the -random parameter. Needs netcode support (passing the | James Haley |
2013-09-15 | Re-enable netgame check on code that enters chat state. | James Haley |
2013-09-15 | Hopefully complete implementation of player names and Strife player chat | James Haley |
2013-09-15 | Frags are displayed on keys popup during deathmatch | James Haley |
2013-09-04 | Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre | Simon Howard |
2013-09-04 | Extend "emulation" of menu pause key behavior to caps/num/scroll lock | Simon Howard |
2013-08-17 | Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the | Simon Howard |
2013-08-10 | Fix Strife documentation comments. Remove -episode which does not exist | Simon Howard |
2013-08-10 | Tweak Strife documentation comments. | Simon Howard |
2013-04-05 | Use two-stage netgame startup for Strife, and restore the previous | Simon Howard |
2013-04-05 | Use two-stage startup for Hexen, and add netgame startup callback for | Simon Howard |
2013-04-05 | Split Doom netgame startup into two stages. | Simon Howard |
2013-04-05 | Split D_InitNetGame() into two separate functions for startup. | Simon Howard |
2013-03-24 | Initial docgen changes to generate manpages for Heretic, Hexen, Strife. | Simon Howard |
2013-03-02 | Big bug fix: player->damage is not capped on the low end to 0 in | James Haley |
2013-03-02 | Noticed another non-authentic error in a built-in dialog message for the | James Haley |
2013-03-02 | Complete support for v1.31 behaviors in addition to v1.2, including the | James Haley |
2013-02-25 | Portability tweak when adding quest flags from collected items, due to | James Haley |
2013-02-10 | * Made formatting consistent in T_MovePlane so code could be read | James Haley |
2013-02-09 | * Update MSVC project file | James Haley |
2012-12-24 | Fix compiler warnings by removing variables that are set but not used. | Simon Howard |
2012-10-28 | Merge from trunk. | Simon Howard |
2012-04-02 | Fix to undefined sprintf behavior in the dialog engine (thanks to | James Haley |
2012-02-14 | Fix save game directory behavior under Windows. | Simon Howard |
2012-02-12 | * Correct an error in one of the beta-like Beggar internal dialogue | James Haley |
2012-02-10 | Addiional words on the INTRO-FIXME comments. | James Haley |
2012-02-10 | While I'm screwing with intro related stuff, I may as well replace the | James Haley |
2012-02-10 | Added INTRO-FIXME tags to borked-up intro code. | James Haley |
2012-02-10 | Remove all temporary code that was put in place until MAXPLAYERS became | James Haley |
2012-02-09 | Comment change in r_main.c | James Haley |
2012-02-09 | Two Strife bugs knocked out: | James Haley |
2011-10-30 | Fix previous change - Strife games are not always -altdeath; the default | Simon Howard |
2011-10-29 | Update Strife multiplayer behavior to always use altdeath mode in | Simon Howard |
2011-10-29 | Enable gcc warning to detect redundant declarations, and clean up | Simon Howard |
2011-10-20 | Confirm quit game when the window close button is clicked a second time. | Simon Howard |
2011-10-19 | Fix lockups in Hexen and Strife when playing with more than four | Simon Howard |
2011-10-19 | Send MAXPLAYERS value for game on connect to server. Make server adapt | Simon Howard |
2011-10-19 | Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS | Simon Howard |
2011-10-17 | Always show the Strife intro splash screen in windowed mode, and finish | Simon Howard |
2011-10-17 | Rework net_connect_data_t structure to include WAD and Dehacked | Simon Howard |
2011-10-15 | Fix desyncs when playing back multiplayer demos. | Simon Howard |
2011-10-15 | Remove duplicate definitions. | Simon Howard |
2011-10-13 | Add temporary hack to fix Strife multiplayer startup when the intro | Simon Howard |
2011-10-13 | Update Strife main loop code to use d_loop.c common main loop code. | Simon Howard |
2011-10-13 | Resolved a TODO which was just the result of a common hex-rays | James Haley |
2011-10-10 | Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the | Simon Howard |
2011-10-07 | Comment changes only. | James Haley |