Age | Commit message (Expand) | Author |
2011-02-14 | Fix to HUlib_drawYellowText (more Hex-Rays code-skipping shenanigans), | James Haley |
2011-02-13 | Added note about authentic typo copied from the binary in p_dialog. | James Haley |
2011-02-13 | Stop Macil's planes from falling :) | James Haley |
2011-02-12 | Merge from raven-branch. FEATURE_MULTIPLAYER has been disabled | Simon Howard |
2011-02-12 | Bug fix for save/load/name your character menus, and some tweaks to the | James Haley |
2011-02-12 | Savegame code complete, hubs functional. Chocolate Strife is playable! | James Haley |
2011-02-11 | Don't crash in D_IntroBackground when using -nograph. | James Haley |
2011-02-11 | Finished routines in m_saves.c. Added M_CreateSaveDirs to make | James Haley |
2011-02-10 | Restarted work on hub save code. Brought in multiple filepath handling | James Haley |
2011-02-07 | Added graphical intro loading screen, and -nograph parameter which | James Haley |
2011-02-06 | Numerous fixes/adjustments: removed bodyque, restored "is turbo" (found | James Haley |
2011-02-05 | Documented most of the questflags. Misc fixes: Removed "is turbo!" | James Haley |
2011-02-05 | Finished second passes through p_map and p_maputl - modules are largely | James Haley |
2011-02-04 | Finished second sweep of p_inter.c for missed code and bugs. Significant | James Haley |
2011-02-04 | Finished second pass through p_mobj.c - module should now be finalized | James Haley |
2011-02-03 | Implemented "blockingline" variable so that missiles can trigger | James Haley |
2011-02-03 | Verified various changes in a second sweep through IDA. Fixes: | James Haley |
2011-01-30 | Add win_opendir.c module for MSVC++ builds which contains public domain | James Haley |
2010-10-08 | Fix end game confirmation message. | Simon Howard |
2010-10-08 | Add m_saves.c to build. | Simon Howard |
2010-10-05 | Fix for menu messages - unpause when dismissed. | James Haley |
2010-10-05 | Weird side effects of sigil -1 turned out to be due to small error in | James Haley |
2010-10-05 | Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1] | James Haley |
2010-10-04 | Strife changed lowerAndCrush ceiling actions so that they actually do | James Haley |
2010-10-04 | Programmer should attack the player and not his own location :) | James Haley |
2010-10-04 | Added mobjinfo/state adjustments for various skill levels. Changed sky | James Haley |
2010-10-03 | Eliminated the rest of the notion of an episode, added proper sky | James Haley |
2010-10-03 | Added beginnings of Strife hub save code. ATTN fraggle: please add | James Haley |
2010-09-29 | Significant work on savegames. | James Haley |
2010-09-28 | Fix compile warnings. | Simon Howard |
2010-09-28 | Fix warnings about unhandled enumeration values. | Simon Howard |
2010-09-28 | Enable useyfont parameter of M_DialogDimMsg for proper dimensioning of | James Haley |
2010-09-28 | Correction to use ev->data1 in ST_Responder for normal keys. Fixes | James Haley |
2010-09-28 | Identified dword_88604 as st_keystate and made static to ST_Responder. | James Haley |
2010-09-27 | Code for line types 196 and 212 (thought I committed that already o_O), | James Haley |
2010-09-27 | + V_DrawXlaPatch added | Samuel Villareal |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-26 | Implemented cross type 179 and fixed cross type 184. I *believe* that | James Haley |
2010-09-25 | ALL line types implemented in P_UseSpecialLine! | James Haley |
2010-09-25 | + stonecold, jimmy, gripper, donnytrump, and lego cheats added | Samuel Villareal |
2010-09-25 | + Fixed fluke with upWaitDownStay plat type | Samuel Villareal |
2010-09-25 | + Plats finished | Samuel Villareal |
2010-09-24 | Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W | James Haley |
2010-09-24 | Started work on P_UseSpecialLine cuz I was bored. | James Haley |
2010-09-24 | Fixes for P_GiveBody. | James Haley |
2010-09-24 | Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug | James Haley |
2010-09-22 | Added linetype 180 to P_ShootSpecialLine and vetted other line types. | James Haley |
2010-09-22 | Rewrote P_GiveItemToPlayer to exactly match binary, particularly with | James Haley |
2010-09-22 | P_CrossSpecialLine is approximately 95% complete. | James Haley |
2010-09-22 | Fixed firing of missiles when looking up/down so that the aimslope | James Haley |