Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2078
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2077
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cache in the zone heap.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2076
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killed
Subversion-branch: /branches/strife-branch
Subversion-revision: 2075
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2074
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2073
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+ P_IsMobjBoss implemented
+ Externalized mission_objective
+ plrkilledmsg added
Subversion-branch: /branches/strife-branch
Subversion-revision: 2072
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2071
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2070
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2069
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+ Swapped out gamemode with isregistered check in P_InitSwitches
Subversion-branch: /branches/strife-branch
Subversion-revision: 2068
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+ Fixed targeter x/y offsets
+ Pickup Armor/Health/Ammo/Weapon updates
Subversion-branch: /branches/strife-branch
Subversion-revision: 2067
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2066
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problems with playing of voice sounds - especially had to add a dynamic
hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting
them once they've been used (see channel_playing array in i_sdlsound.c)
- PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot
catch in debugger so far.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2065
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2063
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2062
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+ Power tics implemented
+ Power enums implemented
+ More inventory functions implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2061
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+ Some inventory keys supported
Subversion-branch: /branches/strife-branch
Subversion-revision: 2060
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2059
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in P_CheckMissileRange regarding maximum considered distance for
Crusaders.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2058
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+ Key enumerations added
Subversion-branch: /branches/strife-branch
Subversion-revision: 2057
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80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader
flamethower attack bug due to a missed return statement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2054
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+ R_SoundNumForDoor implemented
+ opensound/closesound variables added to vldoor_t struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 2053
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2051
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+ All switches implemented
+ Switch structure updated
+ Linetype 182 implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2050
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+ Converted some while loops to for loops in dialog functions
Subversion-branch: /branches/strife-branch
Subversion-revision: 2049
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two completely different uses. Finished P_DialogDoChoice; dialog is now
virtually 100% functional (just needs finished inventory to really do
much beyond initial dialogs or getting "no" messages from everybody).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2048
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2047
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2046
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2045
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comments, and coded P_FreePrisoners, P_DestroyConverter, and
A_ClaxonBlare. Fixed A_Listen (had some order of operations problems).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2044
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2043
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background pic, and elimination of more dead code in the menu system
Subversion-branch: /branches/strife-branch
Subversion-revision: 2042
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+ Dialog drawer updated to draw choices
Subversion-branch: /branches/strife-branch
Subversion-revision: 2041
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2040
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2039
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+ P_StartDialog updated
Subversion-branch: /branches/strife-branch
Subversion-revision: 2038
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+ More codepointers implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2037
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default.cfg). Add banner string from strife1.exe and set appropriate
name in title bar.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2035
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2034
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+ Dialogs are now loaded through G_DoLoadLevel
Subversion-branch: /branches/strife-branch
Subversion-revision: 2033
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all low-detail column drawers, and switched R_DrawTLColumn with
R_DrawMVisTLColumn.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2032
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+ Initial dialog interaction implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2031
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+ Translucent line/wall drawing supported
+ Jumpover/Blockfloater flag behavior implemented
+ Puff behavior implemented
+ Some changes to PIT_AttackRadius
+ Some changes to PIT_ChangeSector
Subversion-branch: /branches/strife-branch
Subversion-revision: 2030
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2029
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2028
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2027
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2026
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2025
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P_SpawnFacingMissile.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2024
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