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2010-09-12+ Updating pagetics in D_DoAdvanceDemo to ticratesSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2078
2010-09-12Fix build.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2077
2010-09-12Call I_UpdateSound periodically to free finished sounds back to theSimon Howard
cache in the zone heap. Subversion-branch: /branches/strife-branch Subversion-revision: 2076
2010-09-12+ Minor fix for P_KillMobj. Suppose to make the player hop slightly whenSamuel Villareal
killed Subversion-branch: /branches/strife-branch Subversion-revision: 2075
2010-09-12I munged up A_CrusaderAttack pretty good, but it's fixed now.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2074
2010-09-12+ Fixes for the power couplingSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2073
2010-09-12+ P_KillMobj mapped outSamuel Villareal
+ P_IsMobjBoss implemented + Externalized mission_objective + plrkilledmsg added Subversion-branch: /branches/strife-branch Subversion-revision: 2072
2010-09-12Functional demosequence for storyboard intro and exit outro.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2071
2010-09-12+ Fixed flag clearing issue in P_ChangeSwitchTextureSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2070
2010-09-12+ return fix for P_ItemBehaviorSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2069
2010-09-12+ externalized isregisteredSamuel Villareal
+ Swapped out gamemode with isregistered check in P_InitSwitches Subversion-branch: /branches/strife-branch Subversion-revision: 2068
2010-09-12+ Items can be picked up nowSamuel Villareal
+ Fixed targeter x/y offsets + Pickup Armor/Health/Ammo/Weapon updates Subversion-branch: /branches/strife-branch Subversion-revision: 2067
2010-09-11+ Fixed P_RemoveInventoryItem not returning the item's name properlySamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2066
2010-09-11Added code (some possibly temporary?) to load voices.wad. Fixed severalJames Haley
problems with playing of voice sounds - especially had to add a dynamic hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting them once they've been used (see channel_playing array in i_sdlsound.c) - PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot catch in debugger so far. Subversion-branch: /branches/strife-branch Subversion-revision: 2065
2010-09-11Voice API implemented.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2063
2010-09-11Fix build.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2062
2010-09-11+ P_GivePower updateSamuel Villareal
+ Power tics implemented + Power enums implemented + More inventory functions implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2061
2010-09-11+ P_RemoveInventoryItem and P_DropInventoryItem implementedSamuel Villareal
+ Some inventory keys supported Subversion-branch: /branches/strife-branch Subversion-revision: 2060
2010-09-11+ Comments addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2059
2010-09-10Minor reformatting in p_map.c, and found some code hex-rays was ignoringJames Haley
in P_CheckMissileRange regarding maximum considered distance for Crusaders. Subversion-branch: /branches/strife-branch Subversion-revision: 2058
2010-09-10+ P_GiveItemToPlayer fleshed outSamuel Villareal
+ Key enumerations added Subversion-branch: /branches/strife-branch Subversion-revision: 2057
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader flamethower attack bug due to a missed return statement. Subversion-branch: /branches/strife-branch Subversion-revision: 2054
2010-09-10+ Fixed a minor fluke in P_ChangeSwitchTextureSamuel Villareal
+ R_SoundNumForDoor implemented + opensound/closesound variables added to vldoor_t struct Subversion-branch: /branches/strife-branch Subversion-revision: 2053
2010-09-09Merge from raven-branch.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2051
2010-09-09+ Broken glass implementationSamuel Villareal
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
2010-09-09+ More codepointers implementedSamuel Villareal
+ Converted some while loops to for loops in dialog functions Subversion-branch: /branches/strife-branch Subversion-revision: 2049
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
two completely different uses. Finished P_DialogDoChoice; dialog is now virtually 100% functional (just needs finished inventory to really do much beyond initial dialogs or getting "no" messages from everybody). Subversion-branch: /branches/strife-branch Subversion-revision: 2048
2010-09-08Work on P_DialogDoChoice.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2047
2010-09-08Update dehacked field names for beginnings of SeHacked support.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2046
2010-09-08Fix static function mismatch build error.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2045
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
comments, and coded P_FreePrisoners, P_DestroyConverter, and A_ClaxonBlare. Fixed A_Listen (had some order of operations problems). Subversion-branch: /branches/strife-branch Subversion-revision: 2044
2010-09-08Small comment change, tabs out of M_Responder for editability.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2043
2010-09-08Functional menupause/menupausetime, fix to wait when there's not aJames Haley
background pic, and elimination of more dead code in the menu system Subversion-branch: /branches/strife-branch Subversion-revision: 2042
2010-09-08+ Converting needamountx and needitemx to arrays in choice structSamuel Villareal
+ Dialog drawer updated to draw choices Subversion-branch: /branches/strife-branch Subversion-revision: 2041
2010-09-08Proper dialog jumptoconv logic, and more commenting in P_DialogStart.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2040
2010-09-08+ Fixing commentsSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2039
2010-09-08+ Update to mapdialog structSamuel Villareal
+ P_StartDialog updated Subversion-branch: /branches/strife-branch Subversion-revision: 2038
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
+ More codepointers implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2037
2010-09-07Use strife1.wad as IWAD, and strife.cfg as the main config file (notSimon Howard
default.cfg). Add banner string from strife1.exe and set appropriate name in title bar. Subversion-branch: /branches/strife-branch Subversion-revision: 2035
2010-09-07Add p_dialog.[ch] to Makefile.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2034
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Dialogs are now loaded through G_DoLoadLevel Subversion-branch: /branches/strife-branch Subversion-revision: 2033
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
all low-detail column drawers, and switched R_DrawTLColumn with R_DrawMVisTLColumn. Subversion-branch: /branches/strife-branch Subversion-revision: 2032
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Initial dialog interaction implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2031
2010-09-07+ All linedef flags addedSamuel Villareal
+ Translucent line/wall drawing supported + Jumpover/Blockfloater flag behavior implemented + Puff behavior implemented + Some changes to PIT_AttackRadius + Some changes to PIT_ChangeSector Subversion-branch: /branches/strife-branch Subversion-revision: 2030
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2029
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2028
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2027
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2026
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2025
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
P_SpawnFacingMissile. Subversion-branch: /branches/strife-branch Subversion-revision: 2024