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path: root/src/strife
AgeCommit message (Expand)Author
2012-10-28Merge from trunk.Simon Howard
2012-04-02Fix to undefined sprintf behavior in the dialog engine (thanks toJames Haley
2012-02-14Fix save game directory behavior under Windows.Simon Howard
2012-02-12* Correct an error in one of the beta-like Beggar internal dialogueJames Haley
2012-02-10Addiional words on the INTRO-FIXME comments.James Haley
2012-02-10While I'm screwing with intro related stuff, I may as well replace theJames Haley
2012-02-10Added INTRO-FIXME tags to borked-up intro code.James Haley
2012-02-10Remove all temporary code that was put in place until MAXPLAYERS becameJames Haley
2012-02-09Comment change in r_main.cJames Haley
2012-02-09Two Strife bugs knocked out:James Haley
2011-10-30Fix previous change - Strife games are not always -altdeath; the defaultSimon Howard
2011-10-29Update Strife multiplayer behavior to always use altdeath mode inSimon Howard
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
2011-10-19Fix lockups in Hexen and Strife when playing with more than fourSimon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard
2011-10-17Rework net_connect_data_t structure to include WAD and DehackedSimon Howard
2011-10-15Fix desyncs when playing back multiplayer demos.Simon Howard
2011-10-15Remove duplicate definitions.Simon Howard
2011-10-13Add temporary hack to fix Strife multiplayer startup when the introSimon Howard
2011-10-13Update Strife main loop code to use d_loop.c common main loop code.Simon Howard
2011-10-13Resolved a TODO which was just the result of a common hex-raysJames Haley
2011-10-10Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so theSimon Howard
2011-10-07Comment changes only.James Haley
2011-10-06Fix for missing finale fade-to-black bug that was driving me nuts - oneJames Haley
2011-09-26Add graphical_startup option for Strife (to match Heretic/Hexen).Simon Howard
2011-09-25Temporary hack to avoid needing an Excedrin.James Haley
2011-09-25Fix Strife weapon-cycling rules.Simon Howard
2011-09-24Start -testcontrols for Strife on level 3 (rebel base).Simon Howard
2011-09-24Don't allow menu actions when running with -testcontrols. QuitSimon Howard
2011-09-24Don't show graphical startup for Heretic, Hexen or Strife when runningSimon Howard
2011-09-24Rework Strife -testcontrols code to use common code.Simon Howard
2011-09-19The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 supportJames Haley
2011-09-18Fix a minor annoyance with Strife startup - we are *not* emulating theSimon Howard
2011-09-13Remove use of magic number in M_ReadMisObj, and fix Kaiser's name whileJames Haley
2011-06-30Two changes:James Haley
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
2011-03-06Merge from raven-branch.Simon Howard
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
2011-02-20Fix to the order of the chat macros.James Haley