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path: root/src/strife
AgeCommit message (Expand)Author
2011-09-13Remove use of magic number in M_ReadMisObj, and fix Kaiser's name whileJames Haley
2011-06-30Two changes:James Haley
2011-06-29Added support for -work and -flip command-line parameters. -randomJames Haley
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-03-06Fix up config file variables to match Vanilla.Simon Howard
2011-03-06Merge from raven-branch.Simon Howard
2011-03-02Fixed automap background color, size of plrkilledmsg buffer, a bug whichJames Haley
2011-02-26Fix for problem of not changing to new Sigil type properly whenJames Haley
2011-02-26P_GiveBody seems to need a P_SubstNullMobj, otherwise a crash occurs inJames Haley
2011-02-25Found the last difference causing the IWAD to desync - playersJames Haley
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
2011-02-23Removed all dead code containing P_Random calls to avoid false hits inJames Haley
2011-02-20Add'l commenting, removed gamemap == 8 hack left over from Doom 1 whichJames Haley
2011-02-20Fix to the order of the chat macros.James Haley
2011-02-20Removed ability to disable messages, and replaced with configurationJames Haley
2011-02-14Made note of vanilla Sigil damage thrust bug, and repaired two issuesJames Haley
2011-02-14Fix to HUlib_drawYellowText (more Hex-Rays code-skipping shenanigans),James Haley
2011-02-13Added note about authentic typo copied from the binary in p_dialog.James Haley
2011-02-13Stop Macil's planes from falling :)James Haley
2011-02-12Merge from raven-branch. FEATURE_MULTIPLAYER has been disabledSimon Howard
2011-02-12Bug fix for save/load/name your character menus, and some tweaks to theJames Haley
2011-02-12Savegame code complete, hubs functional. Chocolate Strife is playable!James Haley
2011-02-11Don't crash in D_IntroBackground when using -nograph.James Haley
2011-02-11Finished routines in m_saves.c. Added M_CreateSaveDirs to makeJames Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2011-02-07Added graphical intro loading screen, and -nograph parameter whichJames Haley
2011-02-06Numerous fixes/adjustments: removed bodyque, restored "is turbo" (foundJames Haley
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2011-02-05Finished second passes through p_map and p_maputl - modules are largelyJames Haley
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
2011-02-04Finished second pass through p_mobj.c - module should now be finalizedJames Haley
2011-02-03Implemented "blockingline" variable so that missiles can triggerJames Haley
2011-02-03Verified various changes in a second sweep through IDA. Fixes:James Haley
2011-01-30Add win_opendir.c module for MSVC++ builds which contains public domainJames Haley
2010-10-08Fix end game confirmation message.Simon Howard
2010-10-08Add m_saves.c to build.Simon Howard
2010-10-05Fix for menu messages - unpause when dismissed.James Haley
2010-10-05Weird side effects of sigil -1 turned out to be due to small error inJames Haley
2010-10-05Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]James Haley
2010-10-04Strife changed lowerAndCrush ceiling actions so that they actually doJames Haley
2010-10-04Programmer should attack the player and not his own location :)James Haley
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
2010-10-03Added beginnings of Strife hub save code. ATTN fraggle: please addJames Haley
2010-09-29Significant work on savegames.James Haley
2010-09-28Fix compile warnings.Simon Howard
2010-09-28Fix warnings about unhandled enumeration values.Simon Howard
2010-09-28Enable useyfont parameter of M_DialogDimMsg for proper dimensioning ofJames Haley
2010-09-28Correction to use ev->data1 in ST_Responder for normal keys. FixesJames Haley
2010-09-28Identified dword_88604 as st_keystate and made static to ST_Responder.James Haley