Age | Commit message (Collapse) | Author |
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MP2E!). Other changes are to comments only.
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Subversion-revision: 2509
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Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
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Subversion-revision: 2503
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Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
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Subversion-revision: 2501
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Subversion-revision: 2500
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
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Subversion-revision: 2498
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Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
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Subversion-revision: 2496
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is -deathmatch and -altdeath enables Deathmatch II mode.
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Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
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Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
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Subversion-revision: 2468
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Subversion-revision: 2449
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players.
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Subversion-revision: 2444
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
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Subversion-revision: 2441
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the splash screen before network startup.
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Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
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Subversion-revision: 2434
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Subversion-revision: 2428
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Subversion-revision: 2427
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screen is enabled.
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Subversion-revision: 2421
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Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
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Subversion-revision: 2414
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build isn't broken.
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Subversion-revision: 2411
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Subversion-revision: 2410
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
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Subversion-revision: 2409
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Subversion-revision: 2408
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Subversion-revision: 2403
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Subversion-revision: 2402
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Subversion-revision: 2401
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immediately when pressing the window close button.
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Subversion-revision: 2400
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with -testcontrols.
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Subversion-revision: 2399
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Subversion-revision: 2397
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is still a TODO and cannot be pursued without resolution of the
keybinding issue for the menu system.
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Subversion-revision: 2386
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"Final Doom" executable. -gameversion processing code remains in case
support for other Strife versions is desired in the future.
Strip out some redundant gameversion / chex stuff as well.
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Subversion-revision: 2385
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at it.
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Subversion-revision: 2376
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* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2352
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cannot be supported yet because it requires addition to the list of
transmitted variables during network game initialization (TODO!)
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Subversion-revision: 2351
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forgotten.
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Subversion-revision: 2344
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2295
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2293
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caused the scanner to never be depleted from the inventory, and
emulation of seemingly inconsequential undefined behavior in
P_XYMovement via use of negative numspechit is currently addressed by
changing the branch condition to > 0.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2286
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receiving one via P_KillMobj item drops.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2280
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P_DestroyConverter when it tries to give items to players that aren't in
the game... needs add'l verification. Also fixed first frame of the good
ending (how the hell did that get screwed up??)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2279
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experience a small amount of friction while falling (65520/65536). Also
added all cheat codes.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2278
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in p_enemy.c, in particular to the P_NewRandomDir routine used by
peasants. The demo now syncs up until he jumps the railing, and then his
position is off by a bit - we may have a physics issue with railing
lines.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2275
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list, removed all remaining order-of-evaluation portability problems,
and heavily altered behavior of T_FireFlicker thinkers to match the
binary (had no clue they changed this previously!).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2274
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isn't in Strife, and added a note about some horribly buggy code in the
S_StartSound I_Error we're not bringing in (for now anyway).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2271
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2269
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variable to control dialogue text messages, as in vanilla. Also, absence
of voices.wad, or use of the -novoices parameter, will now properly both
disable voices AND enable dialogue text.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2268
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