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path: root/src/strife
AgeCommit message (Expand)Author
2013-12-06Fix crash caused by Strife nicknames (thanks fabian).Simon Howard
2013-11-03Merge from trunk.Simon Howard
2013-11-02* Fixed deathmatch spots error message to match binary (why'd theyJames Haley
2013-11-01Proper output of randomparm's current value when passing throughJames Haley
2013-10-31* Fix problem that crashes netdemos in ST_DrawerJames Haley
2013-10-28Fix Vanilla behavior of shift key when entering savegame names in theSimon Howard
2013-10-19Correct up/down look logic that was incorrectly allowing 6 degrees ofJames Haley
2013-10-08Don't grab the mouse at the Strife startup screen.Simon Howard
2013-09-22Small fix to a big problem regarding save slots.James Haley
2013-09-21Sync -random command line parameter as part of game settings.Simon Howard
2013-09-19Change to using V_DrawFilledBox to clear the intro screen instead ofJames Haley
2013-09-16Support for the -random parameter. Needs netcode support (passing theJames Haley
2013-09-15Re-enable netgame check on code that enters chat state.James Haley
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
2013-09-15Frags are displayed on keys popup during deathmatchJames Haley
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
2013-08-10Tweak Strife documentation comments.Simon Howard
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
2013-04-05Split Doom netgame startup into two stages.Simon Howard
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
2013-03-24Initial docgen changes to generate manpages for Heretic, Hexen, Strife.Simon Howard
2013-03-02Big bug fix: player->damage is not capped on the low end to 0 inJames Haley
2013-03-02Noticed another non-authentic error in a built-in dialog message for theJames Haley
2013-03-02Complete support for v1.31 behaviors in addition to v1.2, including theJames Haley
2013-02-25Portability tweak when adding quest flags from collected items, due toJames Haley
2013-02-10* Made formatting consistent in T_MovePlane so code could be readJames Haley
2013-02-09* Update MSVC project fileJames Haley
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2012-10-28Merge from trunk.Simon Howard
2012-04-02Fix to undefined sprintf behavior in the dialog engine (thanks toJames Haley
2012-02-14Fix save game directory behavior under Windows.Simon Howard
2012-02-12* Correct an error in one of the beta-like Beggar internal dialogueJames Haley
2012-02-10Addiional words on the INTRO-FIXME comments.James Haley
2012-02-10While I'm screwing with intro related stuff, I may as well replace theJames Haley
2012-02-10Added INTRO-FIXME tags to borked-up intro code.James Haley
2012-02-10Remove all temporary code that was put in place until MAXPLAYERS becameJames Haley
2012-02-09Comment change in r_main.cJames Haley
2012-02-09Two Strife bugs knocked out:James Haley
2011-10-30Fix previous change - Strife games are not always -altdeath; the defaultSimon Howard
2011-10-29Update Strife multiplayer behavior to always use altdeath mode inSimon Howard
2011-10-29Enable gcc warning to detect redundant declarations, and clean upSimon Howard
2011-10-20Confirm quit game when the window close button is clicked a second time.Simon Howard
2011-10-19Fix lockups in Hexen and Strife when playing with more than fourSimon Howard
2011-10-19Send MAXPLAYERS value for game on connect to server. Make server adaptSimon Howard
2011-10-19Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERSSimon Howard
2011-10-17Always show the Strife intro splash screen in windowed mode, and finishSimon Howard