Age | Commit message (Collapse) | Author |
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P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2563
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Acolyte.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2562
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ability to save on multiple save slots.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2561
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the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2560
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* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2559
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* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2558
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Subversion-revision: 2555
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Subversion-revision: 2537
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MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
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Subversion-revision: 2498
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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instances of this within the code (thanks Edward-san).
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Subversion-revision: 2468
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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the splash screen before network startup.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
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Subversion-revision: 2434
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Subversion-revision: 2428
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2427
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screen is enabled.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2421
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Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
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Subversion-revision: 2414
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build isn't broken.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2411
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2410
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2409
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Subversion-revision: 2408
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Subversion-revision: 2403
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Subversion-revision: 2402
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Subversion-revision: 2401
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immediately when pressing the window close button.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2400
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with -testcontrols.
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Subversion-revision: 2399
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2397
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is still a TODO and cannot be pursued without resolution of the
keybinding issue for the menu system.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2386
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"Final Doom" executable. -gameversion processing code remains in case
support for other Strife versions is desired in the future.
Strip out some redundant gameversion / chex stuff as well.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2385
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at it.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2376
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* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2352
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cannot be supported yet because it requires addition to the list of
transmitted variables during network game initialization (TODO!)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2351
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forgotten.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2344
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2295
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2293
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caused the scanner to never be depleted from the inventory, and
emulation of seemingly inconsequential undefined behavior in
P_XYMovement via use of negative numspechit is currently addressed by
changing the branch condition to > 0.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2286
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