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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
neonloop
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strife
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Commit message (
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Author
2010-08-31
Revamped player_t to match binary layout of structure, aside from
James Haley
2010-08-31
+ Strife music/sound implemented
Samuel Villareal
2010-08-30
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended
James Haley
2010-08-30
Added animdefs, and raised visplane limit to 200 to match binary.
James Haley
2010-08-30
+ Change to patch/maptexture data structure
Samuel Villareal
2010-08-30
Temporarily disable I_Error in P_SpawnMapThing to allow testing with
James Haley
2010-08-30
Added declaration and definition of menupause variable. Also uncommented
James Haley
2010-08-30
+ Implementation of line type 666 'P_MoveWall'
Samuel Villareal
2010-08-29
Added voice volume and back flat configuration variables. Made status
James Haley
2010-08-29
Added patch clipping callback mechanism, since Strife needs to modify
James Haley
2010-08-28
Changes to add all 3 help screens, and to draw menu thermometers
James Haley
2010-08-28
Added crossfade wipe and code to load XLATAB lump. Changes to the menu
James Haley
2010-08-25
Added riftSpots and fleshed out Strife level exit behavior as far as
James Haley
2010-08-24
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
James Haley
2010-08-23
Made some repairs to VC2008 solution and added Chocolate Strife project.
James Haley
2010-02-06
Merge from trunk.
Simon Howard
2010-02-01
Create strife directory as a copy of doom directory, change Makefile.am
Simon Howard
2010-02-01
Remove improperly-created strife directory.
Simon Howard
2010-02-01
Populated src/strife with copy of source files from src/doom - TODOs:
James Haley
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