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path: root/src/strife
AgeCommit message (Expand)Author
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2011-02-05Finished second passes through p_map and p_maputl - modules are largelyJames Haley
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
2011-02-04Finished second pass through p_mobj.c - module should now be finalizedJames Haley
2011-02-03Implemented "blockingline" variable so that missiles can triggerJames Haley
2011-02-03Verified various changes in a second sweep through IDA. Fixes:James Haley
2011-01-30Add win_opendir.c module for MSVC++ builds which contains public domainJames Haley
2010-10-08Fix end game confirmation message.Simon Howard
2010-10-08Add m_saves.c to build.Simon Howard
2010-10-05Fix for menu messages - unpause when dismissed.James Haley
2010-10-05Weird side effects of sigil -1 turned out to be due to small error inJames Haley
2010-10-05Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]James Haley
2010-10-04Strife changed lowerAndCrush ceiling actions so that they actually doJames Haley
2010-10-04Programmer should attack the player and not his own location :)James Haley
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
2010-10-03Added beginnings of Strife hub save code. ATTN fraggle: please addJames Haley
2010-09-29Significant work on savegames.James Haley
2010-09-28Fix compile warnings.Simon Howard
2010-09-28Fix warnings about unhandled enumeration values.Simon Howard
2010-09-28Enable useyfont parameter of M_DialogDimMsg for proper dimensioning ofJames Haley
2010-09-28Correction to use ev->data1 in ST_Responder for normal keys. FixesJames Haley
2010-09-28Identified dword_88604 as st_keystate and made static to ST_Responder.James Haley
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-27+ V_DrawXlaPatch addedSamuel Villareal
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-25+ Fixed fluke with upWaitDownStay plat typeSamuel Villareal
2010-09-25+ Plats finishedSamuel Villareal
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
2010-09-24Started work on P_UseSpecialLine cuz I was bored.James Haley
2010-09-24Fixes for P_GiveBody.James Haley
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
2010-09-21Working health bars on the status bar, and numerous fixes toJames Haley
2010-09-21+ topo cheat added to am_mapSamuel Villareal
2010-09-20Most status bar drawing finished.James Haley
2010-09-19Functional inventory status bar cursor and item rendering. Fix forJames Haley
2010-09-19+ P_PlayerThink: Inventorydown bug fixedSamuel Villareal
2010-09-19+ Line types 194 and 211 addedSamuel Villareal
2010-09-19+ Several more line types addedSamuel Villareal
2010-09-19+ Fixed a minor fluke with type 165 in EV_VerticalDoorSamuel Villareal
2010-09-19+ EV_VerticalDoor: Missed type 165 addedSamuel Villareal
2010-09-19+ Renaming MF_INCOMBAT to MF_NODIALOGSamuel Villareal
2010-09-19Just some killing of tabs.James Haley