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2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader flamethower attack bug due to a missed return statement. Subversion-branch: /branches/strife-branch Subversion-revision: 2054
2010-09-10+ Fixed a minor fluke in P_ChangeSwitchTextureSamuel Villareal
+ R_SoundNumForDoor implemented + opensound/closesound variables added to vldoor_t struct Subversion-branch: /branches/strife-branch Subversion-revision: 2053
2010-09-09Merge from raven-branch.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2051
2010-09-09+ Broken glass implementationSamuel Villareal
+ All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050
2010-09-09+ More codepointers implementedSamuel Villareal
+ Converted some while loops to for loops in dialog functions Subversion-branch: /branches/strife-branch Subversion-revision: 2049
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
two completely different uses. Finished P_DialogDoChoice; dialog is now virtually 100% functional (just needs finished inventory to really do much beyond initial dialogs or getting "no" messages from everybody). Subversion-branch: /branches/strife-branch Subversion-revision: 2048
2010-09-08Work on P_DialogDoChoice.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2047
2010-09-08Update dehacked field names for beginnings of SeHacked support.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2046
2010-09-08Fix static function mismatch build error.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2045
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
comments, and coded P_FreePrisoners, P_DestroyConverter, and A_ClaxonBlare. Fixed A_Listen (had some order of operations problems). Subversion-branch: /branches/strife-branch Subversion-revision: 2044
2010-09-08Small comment change, tabs out of M_Responder for editability.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2043
2010-09-08Functional menupause/menupausetime, fix to wait when there's not aJames Haley
background pic, and elimination of more dead code in the menu system Subversion-branch: /branches/strife-branch Subversion-revision: 2042
2010-09-08+ Converting needamountx and needitemx to arrays in choice structSamuel Villareal
+ Dialog drawer updated to draw choices Subversion-branch: /branches/strife-branch Subversion-revision: 2041
2010-09-08Proper dialog jumptoconv logic, and more commenting in P_DialogStart.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2040
2010-09-08+ Fixing commentsSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2039
2010-09-08+ Update to mapdialog structSamuel Villareal
+ P_StartDialog updated Subversion-branch: /branches/strife-branch Subversion-revision: 2038
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
+ More codepointers implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2037
2010-09-07Use strife1.wad as IWAD, and strife.cfg as the main config file (notSimon Howard
default.cfg). Add banner string from strife1.exe and set appropriate name in title bar. Subversion-branch: /branches/strife-branch Subversion-revision: 2035
2010-09-07Add p_dialog.[ch] to Makefile.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2034
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Dialogs are now loaded through G_DoLoadLevel Subversion-branch: /branches/strife-branch Subversion-revision: 2033
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
all low-detail column drawers, and switched R_DrawTLColumn with R_DrawMVisTLColumn. Subversion-branch: /branches/strife-branch Subversion-revision: 2032
2010-09-07+ P_DialogStart implementedSamuel Villareal
+ Initial dialog interaction implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2031
2010-09-07+ All linedef flags addedSamuel Villareal
+ Translucent line/wall drawing supported + Jumpover/Blockfloater flag behavior implemented + Puff behavior implemented + Some changes to PIT_AttackRadius + Some changes to PIT_ChangeSector Subversion-branch: /branches/strife-branch Subversion-revision: 2030
2010-09-07+ Translucent sprites - initial implementationSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2029
2010-09-06+ Corrected some mistakes in P_ZMovementSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2028
2010-09-06+ Vissprite clipping for MF_FEETCLIPPED flagSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2027
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2026
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2025
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
P_SpawnFacingMissile. Subversion-branch: /branches/strife-branch Subversion-revision: 2024
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2023
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
to return th. Subversion-branch: /branches/strife-branch Subversion-revision: 2022
2010-09-06+ More codepointers implementedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2021
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2020
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
+ A_SentinelAttack, A_CrusaderAttack, A_CrusaderLeft, A_CrusaderRight implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2019
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
Significant work done on making enemies functional, including allied units, Acolytes, Templars, Reavers, Sentinels, Stalkers, Inquisitors, and Spectres. A few action functions and thingtypes were renamed. Subversion-branch: /branches/strife-branch Subversion-revision: 2018
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
on dialog engine, p_enemy code, and support for all new mapthing_t flag values in P_SpawnMapThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2015
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
+ Several updates to existing functions in P_Enemy Subversion-branch: /branches/strife-branch Subversion-revision: 2014
2010-09-05+ Strife translation tables implementedSamuel Villareal
+ Changed MF_TRANSSHIFT to 28 (was 26) Subversion-branch: /branches/strife-branch Subversion-revision: 2013
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2012
2010-09-05+ A_FireSigil implementedSamuel Villareal
+ P_PlayerThink updated (checks for extralight) + New cheats added to cheat_t Subversion-branch: /branches/strife-branch Subversion-revision: 2011
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
+ ammo arrays updated + All codepointers (except a_firesigil) added + Additional enumerations added to psprites Subversion-branch: /branches/strife-branch Subversion-revision: 2010
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
Corrected names + Majority of player action code pointers implemented + Removed all unused Doom player codepointers + P_SpawnPlayerMissile now returns a mobj Subversion-branch: /branches/strife-branch Subversion-revision: 2009
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
+ A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
P_CheckMissileSpawn function Subversion-branch: /branches/strife-branch Subversion-revision: 2007
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
+ P_SpawnPuff updated + P_SpawnBlood updated Subversion-branch: /branches/strife-branch Subversion-revision: 2006
2010-09-03Minor reformatting and elimination of a redundant branch conditionJames Haley
(Watcom for the win!) Subversion-branch: /branches/strife-branch Subversion-revision: 2005
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
with structure packing. Also a minor fix to Kaiser's key look code. Subversion-branch: /branches/strife-branch Subversion-revision: 2004
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
+ Looking/jumping implemented + Jump/look/center keys supported + Strife mouse firing bug implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2003
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2002
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley
current behavior of Choco Doom in treating configuration variable strings as case-sensitive, because these are the real values used by Rogue in their config, and they differ from some Heretic/Hexen config strings only by case. Subversion-branch: /branches/strife-branch Subversion-revision: 2000