Age | Commit message (Collapse) | Author |
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2583
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2568
|
|
P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2563
|
|
Acolyte.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2562
|
|
ability to save on multiple save slots.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2561
|
|
the Broken Power Coupling's anomalous speed value of 512*FRACUNIT
(verified against binary). Added note about this in the quest flags
enumeration as well; bit 31 (quest #32) is accidentally set by this
item, but is never checked for anywhere.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2560
|
|
* Fixed an error in the translation of T_MovePlane changes; floors
moving up SHOULD test crush == true before calling P_ChangeSector
again.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2559
|
|
* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
Gez and verified with the disassembly - these types do not inflict
crushing damage in Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2558
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2555
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2537
|
|
MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
|
|
strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
|
|
S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
|
|
8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
|
|
* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
|
|
is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
|
|
netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
|
|
instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
|
|
players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
|
|
its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
|
|
defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
|
|
the splash screen before network startup.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2435
|
|
checksums, plus the is_freedoom flag.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2434
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2428
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2427
|
|
screen is enabled.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2421
|
|
Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
|
|
misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2414
|
|
build isn't broken.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2411
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2410
|
|
of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2409
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2408
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2403
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2402
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2401
|
|
immediately when pressing the window close button.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2400
|
|
with -testcontrols.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2399
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2397
|
|
is still a TODO and cannot be pursued without resolution of the
keybinding issue for the menu system.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2386
|
|
"Final Doom" executable. -gameversion processing code remains in case
support for other Strife versions is desired in the future.
Strip out some redundant gameversion / chex stuff as well.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2385
|
|
at it.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2376
|
|
* Be vanilla-compatible with callpoint to M_Ticker.
* Use a temporary screen buffer for screen wipes to avoid overdrawing
the screen during the fade process. This didn't happen in vanilla due
to its refresh system.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2352
|
|
cannot be supported yet because it requires addition to the list of
transmitted variables during network game initialization (TODO!)
Subversion-branch: /branches/strife-branch
Subversion-revision: 2351
|
|
forgotten.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2344
|