Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2098
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2097
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Finished up line type 145, WR Exit Level to Spot, and added the
G_RiftPlayer call to G_DoWorldDone.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2096
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+ weaponinfo's unknown 1 identified as availabledemo
Subversion-branch: /branches/strife-branch
Subversion-revision: 2095
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2094
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EV_VerticalDoor because it had all the types present and no errors such
as missing parentheses. Please tell me next time if you're going to
start working on the same thing I am doing, as I don't like wasting my
entire evening.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2093
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2092
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2091
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2090
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DEH_snprintf. Implemented proper logic for Shadowarmor that was missing
from P_GivePower, and added the code for making psprites translucent
and/or godmode-colormapped in R_DrawPSprite.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2089
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+ New door types added to enum
+ T_VerticalDoor updated
+ Split Door mechanic implemented
+ Linetypes 40, 174, 183 implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2088
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Macil and all three endings.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2086
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+ EV_SlideDoor updated
+ Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor)
added
+ T_MovePlane updated
Subversion-branch: /branches/strife-branch
Subversion-revision: 2085
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2084
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2083
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elimination of tabs in altered functions. Also refactored a few strings
to use DEH_String.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2082
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+ Attackdistance fix for A_FireMauler1
Subversion-branch: /branches/strife-branch
Subversion-revision: 2081
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+ Fixed crash in G_DoReborn
Subversion-branch: /branches/strife-branch
Subversion-revision: 2080
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+ quest enum added
+ P_damagemobj partially done
+ P_SpawnPlayer/G_PlayerReborn updated
Subversion-branch: /branches/strife-branch
Subversion-revision: 2079
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2078
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2077
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cache in the zone heap.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2076
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killed
Subversion-branch: /branches/strife-branch
Subversion-revision: 2075
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2074
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2073
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+ P_IsMobjBoss implemented
+ Externalized mission_objective
+ plrkilledmsg added
Subversion-branch: /branches/strife-branch
Subversion-revision: 2072
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2071
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2070
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2069
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+ Swapped out gamemode with isregistered check in P_InitSwitches
Subversion-branch: /branches/strife-branch
Subversion-revision: 2068
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+ Fixed targeter x/y offsets
+ Pickup Armor/Health/Ammo/Weapon updates
Subversion-branch: /branches/strife-branch
Subversion-revision: 2067
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2066
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problems with playing of voice sounds - especially had to add a dynamic
hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting
them once they've been used (see channel_playing array in i_sdlsound.c)
- PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot
catch in debugger so far.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2065
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2063
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2062
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+ Power tics implemented
+ Power enums implemented
+ More inventory functions implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2061
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+ Some inventory keys supported
Subversion-branch: /branches/strife-branch
Subversion-revision: 2060
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2059
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in P_CheckMissileRange regarding maximum considered distance for
Crusaders.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2058
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+ Key enumerations added
Subversion-branch: /branches/strife-branch
Subversion-revision: 2057
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80. Fixed P_SpawnPuff by removing more unused DOOM code. Fixed Crusader
flamethower attack bug due to a missed return statement.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2054
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+ R_SoundNumForDoor implemented
+ opensound/closesound variables added to vldoor_t struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 2053
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2051
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+ All switches implemented
+ Switch structure updated
+ Linetype 182 implemented
Subversion-branch: /branches/strife-branch
Subversion-revision: 2050
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+ Converted some while loops to for loops in dialog functions
Subversion-branch: /branches/strife-branch
Subversion-revision: 2049
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two completely different uses. Finished P_DialogDoChoice; dialog is now
virtually 100% functional (just needs finished inventory to really do
much beyond initial dialogs or getting "no" messages from everybody).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2048
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2047
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2046
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Subversion-branch: /branches/strife-branch
Subversion-revision: 2045
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comments, and coded P_FreePrisoners, P_DestroyConverter, and
A_ClaxonBlare. Fixed A_Listen (had some order of operations problems).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2044
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