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chocolate-doom-2.2.1 with trimui s support
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strife
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Author
2013-11-03
Merge from trunk.
Simon Howard
2013-11-02
* Fixed deathmatch spots error message to match binary (why'd they
James Haley
2013-11-01
Proper output of randomparm's current value when passing through
James Haley
2013-10-31
* Fix problem that crashes netdemos in ST_Drawer
James Haley
2013-10-28
Fix Vanilla behavior of shift key when entering savegame names in the
Simon Howard
2013-10-19
Correct up/down look logic that was incorrectly allowing 6 degrees of
James Haley
2013-10-08
Don't grab the mouse at the Strife startup screen.
Simon Howard
2013-09-22
Small fix to a big problem regarding save slots.
James Haley
2013-09-21
Sync -random command line parameter as part of game settings.
Simon Howard
2013-09-19
Change to using V_DrawFilledBox to clear the intro screen instead of
James Haley
2013-09-16
Support for the -random parameter. Needs netcode support (passing the
James Haley
2013-09-15
Re-enable netgame check on code that enters chat state.
James Haley
2013-09-15
Hopefully complete implementation of player names and Strife player chat
James Haley
2013-09-15
Frags are displayed on keys popup during deathmatch
James Haley
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-09-04
Extend "emulation" of menu pause key behavior to caps/num/scroll lock
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-08-10
Fix Strife documentation comments. Remove -episode which does not exist
Simon Howard
2013-08-10
Tweak Strife documentation comments.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
2013-03-02
Noticed another non-authentic error in a built-in dialog message for the
James Haley
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2013-02-25
Portability tweak when adding quest flags from collected items, due to
James Haley
2013-02-10
* Made formatting consistent in T_MovePlane so code could be read
James Haley
2013-02-09
* Update MSVC project file
James Haley
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-04-02
Fix to undefined sprintf behavior in the dialog engine (thanks to
James Haley
2012-02-14
Fix save game directory behavior under Windows.
Simon Howard
2012-02-12
* Correct an error in one of the beta-like Beggar internal dialogue
James Haley
2012-02-10
Addiional words on the INTRO-FIXME comments.
James Haley
2012-02-10
While I'm screwing with intro related stuff, I may as well replace the
James Haley
2012-02-10
Added INTRO-FIXME tags to borked-up intro code.
James Haley
2012-02-10
Remove all temporary code that was put in place until MAXPLAYERS became
James Haley
2012-02-09
Comment change in r_main.c
James Haley
2012-02-09
Two Strife bugs knocked out:
James Haley
2011-10-30
Fix previous change - Strife games are not always -altdeath; the default
Simon Howard
2011-10-29
Update Strife multiplayer behavior to always use altdeath mode in
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-20
Confirm quit game when the window close button is clicked a second time.
Simon Howard
2011-10-19
Fix lockups in Hexen and Strife when playing with more than four
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
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