Age | Commit message (Collapse) | Author |
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fixes architectures where structure fields are aligned differently to
optimise reads, causing the game to crash.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 960
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 706
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 704
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad map03
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 558
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not constantly look up MAP01 to see if this is a store demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 438
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Restructure WAD loading so that merged WADs are always loaded before
normal PWADs. Remove W_InitMultipleFiles().
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 362
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to header.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 167
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 16
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 8
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
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