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2006-03-16Better fix for the intermission screen crash. Don't call WI_End untilSimon Howard
after we change to gamestate != GS_INTERMISSION Subversion-branch: /trunk/chocolate-doom Subversion-revision: 422
2006-03-16Fix crasher when starting new levels, because the intermissions codeSimon Howard
tries to draw patches which have been unloaded (WI_Drawer runs after WI_End, because it is waiting for the game loop to load the new level) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 421
2005-07-23Update copyright to GNU GPLSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 8
2005-07-23Initial revisionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4