Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 285
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 284
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 283
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 282
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ticdiffs to packets.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 281
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 280
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 279
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which client we are.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 278
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a "player_name" setting to chocolate-doom.cfg. Transmit the name
to the server and use the names players send in the waiting data list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 277
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files.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 276
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 274
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start.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 273
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it some more randomness.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 272
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 271
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 270
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 269
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 268
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 267
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 266
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 265
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Send all packets using a new NET_Conn_SendPacket to support this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 264
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and client code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 263
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 261
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for his investigation into this behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 260
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does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 257
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 256
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 255
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 254
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NET_WaitForStart function to wait for a start signal in network games.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 253
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loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 251
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when quitting the game. Print the IP of the server correctly when
connecting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 250
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ease of use.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 249
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bits of loading disk are not visible on the initial screen melt.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 248
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 247
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 246
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the pointer to their struct. Listen for IP connections as well as
loopback connections.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 245
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 244
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 243
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Code to disconnect clients from the server side.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 242
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to read a new event from the event queue.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 241
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 240
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 239
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 236
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 234
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 233
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