Age | Commit message (Collapse) | Author |
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1) Instead of copying chocolate-setup into chocolate-{doom,heretic,hexen,strife}-setup,
respectively, check in configure for symbolic linking and use that if available
(falls back to "cp -pR" if not).
2) Add $(icons_DATA) to CLEANFILES so they get removed in clean phase; they are
generated from doom-png and setup.png, respectively.
3) Consistently use @PROGRAM_PREFIX@ instead of the hard-coded "chocolate-" in
the rules for the man pages.
4) Generate one man page for each setup program by symbolic linking of
chocolate-setup.6 (see 1), add them to the list of installed man pages and
to CLEANFILES.
5) Remove the redundant $(EXEEXT) suffix from the setup binaries (they were missing
for execgames_PROGRAMS, anyway)
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Freedoom has new IWAD names. Support these as fallbacks if no other
IWAD file can be found, but prefer FreeDM as it has Vanilla-
compatible levels. Show a warning on startup if running using the
main Freedoom IWADs.
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When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
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Implement this the same way it is implemented for doom and strife.
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Otherwise, the same key can be bound to "Show mission" and one of the other
"More controls..." at the same time.
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For arch-dependent files, there is $exec_prefix. In most practical
cases, it has the same value as $prefix, but do use it anyhow.
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fabian).
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crashes when pressing shift while entering save game names (thanks
chungy).
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Subversion-revision: 2750
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them have junk values.
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Subversion-revision: 2749
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Fabian Greffrath).
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Subversion-revision: 2746
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Subversion-revision: 2745
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prevent "jumps" of the mouse when activating the menu.
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Subversion-revision: 2743
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Subversion-revision: 2742
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detection code (thanks chungy).
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Subversion-revision: 2741
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2740
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change it?)
* Made attribution timestamps consistent in g_game.c
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Subversion-revision: 2739
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D_CheckNetGame
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Subversion-revision: 2738
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* Made attribution comment date formats consistent in st_stuff.c
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Subversion-revision: 2737
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Strife (thanks Alexandre-Xavier).
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Subversion-revision: 2736
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correctly. This was previously fixed on trunk but not merged. Also
update the manifest to add GUIDs for Windows 8.
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Subversion-revision: 2728
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DPI virtualization.
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Subversion-revision: 2727
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menu (thanks Alexandre Xavier).
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Subversion-revision: 2723
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right mode is set on 'make install' (thanks zakupork).
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Subversion-revision: 2722
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crashing in fullscreen mode (thanks Ryan Peel).
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Subversion-revision: 2721
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before the head separates from the body (thanks Tumlee).
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Alexandre Xavier).
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hold pointers to other mobj_t objects that will no longer be valid.
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additional freedom.
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r2633.
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detection (thanks Dragonsbrethren).
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driver over the Windows GDI one. This causes far too many problems.
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Subversion-revision: 2710
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Subversion-revision: 2709
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appropriate values.
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startup.
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Subversion-revision: 2699
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2698
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Subversion-revision: 2697
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main game window.
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Subversion-revision: 2696
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Subversion-revision: 2695
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Subversion-revision: 2694
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message (thanks Alexandre Xavier).
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error at appropriate times.
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Subversion-revision: 2692
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factor. This is an alternative to the approach taken in the version on
the trunk version, where all sounds are pre-converted at startup and
adjusted based on the maximum value.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2690
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