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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Age
Commit message (
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Author
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2013-04-01
Add configuration boxes for GUS and Timidity configuration.
Simon Howard
2013-04-01
Merge from trunk.
Simon Howard
2013-03-27
Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-04
Display a message if gus_patch_path hasn't been configured.
Simon Howard
2013-03-03
Add GUS pseudo-emulation.
Simon Howard
2013-03-03
Fix improper freeing of temp_timidity_cfg.
Simon Howard
2013-03-03
Add configuration file variable to specify path to a Timidity config
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
2013-03-02
Noticed another non-authentic error in a built-in dialog message for the
James Haley
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2013-02-25
Portability tweak when adding quest flags from collected items, due to
James Haley
2013-02-10
* Made formatting consistent in T_MovePlane so code could be read
James Haley
2013-02-09
* Update MSVC project file
James Haley
2013-01-03
Refactor skill selector to change automatically when switching character
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-12-24
Merge from trunk.
Simon Howard
2012-12-23
Fix compiler warnings caused by unused variables.
Simon Howard
2012-12-23
Add standalone build target for mus2mid binary.
Simon Howard
2012-12-23
Fix Doom episode 4 par time selection.
Simon Howard
2012-12-14
Merge from trunk.
Simon Howard
2012-12-14
Rename function, as ShowCursor is a Windows function and this conflicts
Simon Howard
2012-11-12
Fix registry handles not being closed (thanks Quasar).
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-28
Refactor AES code to resolve compiler aliasing warnings.
Simon Howard
2012-10-28
Add functions for network signature requests. These request the signed
Simon Howard
2012-10-28
Define PRNG seed as a type.
Simon Howard
2012-10-27
Add pseudorandom number generator for secure demos.
Simon Howard
2012-10-26
Add small workaround to deal with the fact that the BFG Edition's
Simon Howard
2012-10-25
Add missing sha1.h header.
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2012-10-23
Add Steam path for Doom 3: BFG Edition IWAD path (thanks Gez for the
Simon Howard
2012-09-07
Fix crash when updating sounds with a NULL listener.
Simon Howard
2012-07-15
Fix problem with uninitialized values in the settings structure which
James Haley
2012-07-11
Er... that's 64, not 32.
Simon Howard
2012-07-11
Add bound check for scrolling walls limit and exit with an error if it
Simon Howard
2012-04-02
Fix to undefined sprintf behavior in the dialog engine (thanks to
James Haley
2012-02-28
Oops.
Simon Howard
2012-02-14
Don't print bogus message about config dir when there's nothing to say.
Simon Howard
2012-02-14
Fix save game directory behavior under Windows.
Simon Howard
2012-02-12
* Correct an error in one of the beta-like Beggar internal dialogue
James Haley
2012-02-10
Addiional words on the INTRO-FIXME comments.
James Haley
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