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2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
2010-08-30Temporarily disable I_Error in P_SpawnMapThing to allow testing withJames Haley
2010-08-30Added declaration and definition of menupause variable. Also uncommentedJames Haley
2010-08-30+ Implementation of line type 666 'P_MoveWall'Samuel Villareal
2010-08-29Added voice volume and back flat configuration variables. Made statusJames Haley
2010-08-29Added patch clipping callback mechanism, since Strife needs to modifyJames Haley
2010-08-28Changes to add all 3 help screens, and to draw menu thermometersJames Haley
2010-08-28Added crossfade wipe and code to load XLATAB lump. Changes to the menuJames Haley
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
2010-08-23Made some repairs to VC2008 solution and added Chocolate Strife project.James Haley
2010-02-06Merge from trunk.Simon Howard
2010-02-05Merge from trunk.Simon Howard
2010-02-02Move parts of dehacked code into top-level common code, to allow futureSimon Howard
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
2010-02-01Remove improperly-created strife directory.Simon Howard
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
2010-01-31Change Windows resource file to use PACKAGE_COPYRIGHT andSimon Howard
2010-01-30Rename mus2mid functions to be consistent with coding standard.Simon Howard
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
2010-01-29Fix indentation/style etc. in mus2mid.c.Simon Howard
2010-01-27Add tags files to svn:ignore properties.Simon Howard
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
2010-01-26Merge from raven-branchJames Haley
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
2009-12-28When recording low resolution (non-longtics) Vanilla demos, carrySimon Howard
2009-12-27Oops.Simon Howard
2009-12-27Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,Simon Howard
2009-12-18Fix poor quality application icons seen when the game is running.Simon Howard
2009-12-18Update generated source files containing icon data.Simon Howard
2009-11-21Make assembly name in setup-manifest.xml use PROGRAM_PREFIX. RemoveSimon Howard
2009-11-21Auto-select SDL slice size based on sample rate.Simon Howard
2009-11-21Fix launch of game from setup tool.Simon Howard
2009-11-21Merge from trunk.Simon Howard
2009-11-21Don't crash if key settings are set in a configuration file that are outSimon Howard
2009-11-19Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes theSimon Howard
2009-10-26Initial hacks for compiling under SDL 1.3.Simon Howard
2009-10-17Fix error in last change.Simon Howard
2009-10-17Use M_StrToInt() when processing values passed with -spechit, so thatSimon Howard
2009-10-17Import donut overrun emulation code from PrBoom+ (Thanks entryway).Simon Howard
2009-10-16Remove CR characters from code. Minor formatting cleanups toSimon Howard
2009-10-16Fix compile under MSVC (thanks entryway).Simon Howard
2009-10-10Don't crash when using the donut special type and the joining linedef isSimon Howard
2009-10-05Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).Simon Howard
2009-10-01Oops.Simon Howard
2009-10-01Oops.Simon Howard
2009-09-30Change British English spellings to American English, for consistency.Simon Howard