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AgeCommit message (Expand)Author
2010-09-05Remove an order-of-evaluation dependency with respect to P_Random().James Haley
2010-09-05+ A_FireSigil implementedSamuel Villareal
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal
2010-09-03+ Update to P_SpawnSubMissile, portions of the code was from a inlin'edSamuel Villareal
2010-09-03+ P_SpawnSubMissile created/addedSamuel Villareal
2010-09-03Minor reformatting and elimination of a redundant branch conditionJames Haley
2010-09-03Code to read dialog lump field-by-field to avoid any possible problemsJames Haley
2010-09-03+ More button flags added to buttoncode_eSamuel Villareal
2010-09-02Added p_dialog module and header. Started work on dialog engine.James Haley
2010-09-02Add configuration to setup tool for Strife, and Strife IWAD maskSimon Howard
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley
2010-09-02+ Jumping/look/centerview actions addedSamuel Villareal
2010-09-02Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,James Haley
2010-09-02+ Update to PIT_CheckThingSamuel Villareal
2010-09-02+ Thing z height clipping code addedSamuel Villareal
2010-09-01Started work on status bar, including loading and drawing some of theJames Haley
2010-09-01+ Removing debug/testing code (whoops)Samuel Villareal
2010-09-01+ Terrain type system implementedSamuel Villareal
2010-09-01Handle green palette flash powered by player->nukagecount, and addedJames Haley
2010-08-31Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and getJames Haley
2010-08-31Merge from trunk.Simon Howard
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
2010-08-31+ Update to ticcmd structSamuel Villareal
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
2010-08-31+ Strife music/sound implementedSamuel Villareal
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
2010-08-30Temporarily disable I_Error in P_SpawnMapThing to allow testing withJames Haley
2010-08-30Added declaration and definition of menupause variable. Also uncommentedJames Haley
2010-08-30+ Implementation of line type 666 'P_MoveWall'Samuel Villareal
2010-08-29Added voice volume and back flat configuration variables. Made statusJames Haley
2010-08-29Added patch clipping callback mechanism, since Strife needs to modifyJames Haley
2010-08-28Changes to add all 3 help screens, and to draw menu thermometersJames Haley
2010-08-28Added crossfade wipe and code to load XLATAB lump. Changes to the menuJames Haley
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
2010-08-23Made some repairs to VC2008 solution and added Chocolate Strife project.James Haley
2010-08-22Change span drawing functions to work the same as Vanilla, so that inSimon Howard
2010-08-20Remove debug printf().Simon Howard
2010-08-20Align memory allocated by zone memory system to 8 byte boundaries onSimon Howard
2010-08-20Extend mouse code to support up to 8 buttons (allows mouse wheel to beSimon Howard
2010-08-09Add weapon cycling bindings for mouse and joystick buttons. Add weaponSimon Howard
2010-08-07Change back filter frequency. Add debug code to dump resampled soundSimon Howard
2010-08-07Fix sound resampling low pass filter.Simon Howard