Age | Commit message (Collapse) | Author |
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descriptive names.
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Alexandre Xavier).
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players.
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Subversion-revision: 2443
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
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Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
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crash)
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rather than against zero.
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Subversion-revision: 2437
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Subversion-revision: 2436
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the splash screen before network startup.
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Subversion-revision: 2435
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checksums, plus the is_freedoom flag.
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Subversion-revision: 2434
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Subversion-revision: 2431
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Subversion-revision: 2430
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Changing the angle constants to unsigned causes other problems to occur.
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Subversion-revision: 2429
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Subversion-revision: 2428
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Subversion-revision: 2427
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multiplayer repsawn in Hexen MAP02.
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Heretic.
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Subversion-revision: 2425
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Subversion-revision: 2424
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Subversion-revision: 2422
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screen is enabled.
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Subversion-revision: 2421
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allow the server to advance too far ahead of the client.
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Subversion-revision: 2420
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Subversion-revision: 2419
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Subversion-revision: 2417
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Working multiplayer!
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Subversion-revision: 2416
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that are in d_loop.h.
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Subversion-revision: 2415
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misinterpretation of repne loops into two memcpy's, with the second
copying 0 bytes.
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Subversion-revision: 2414
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Subversion-revision: 2413
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separate from the Doom-specific code.
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build isn't broken.
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Subversion-revision: 2410
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of the last known inaccuracies not related to the multiplayer code.
Missing dirty rects system strikes again, basically.
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Subversion-revision: 2409
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Subversion-revision: 2408
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hold pointer values.
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Subversion-revision: 2407
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values. This fixes Heretic under 64-bit.
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Subversion-revision: 2406
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incorrectly formatted names - fixes merging for Heretic.
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Subversion-revision: 2405
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Subversion-revision: 2404
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Subversion-revision: 2402
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Subversion-revision: 2401
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immediately when pressing the window close button.
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Subversion-revision: 2400
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with -testcontrols.
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Subversion-revision: 2399
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