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2010-09-02Add configuration to setup tool for Strife, and Strife IWAD maskSimon Howard
definition. Subversion-branch: /branches/strife-branch Subversion-revision: 2001
2010-09-02Added Strife keys to configuration. Note that this *depends* on theJames Haley
current behavior of Choco Doom in treating configuration variable strings as case-sensitive, because these are the real values used by Rogue in their config, and they differ from some Heretic/Hexen config strings only by case. Subversion-branch: /branches/strife-branch Subversion-revision: 2000
2010-09-02+ Jumping/look/centerview actions addedSamuel Villareal
+ button code/flags added for cmd->buttons2 Subversion-branch: /branches/strife-branch Subversion-revision: 1999
2010-09-02Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,James Haley
verified clipping and missile stuff, added MF_SPECTRAL check for missiles, and changed missile damage formula to match binary. Major status bar work: STlib rewritten, health and ammo widgets appear on bar. Most DOOM cruft removed. Subversion-branch: /branches/strife-branch Subversion-revision: 1998
2010-09-02+ Update to PIT_CheckThingSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1996
2010-09-02+ Thing z height clipping code addedSamuel Villareal
+ Renamed MF_SKULLFLY to MF_BOUNCE + Updated P_ZMovement with Strife changes + Updates to PIT_CheckThing + Removed most references to MF_SKULLFLY Subversion-branch: /branches/strife-branch Subversion-revision: 1995
2010-09-01Started work on status bar, including loading and drawing some of theJames Haley
background graphics. Added ST_DrawExternal routine and corresponding call logic in D_Display for drawing popups and other bits that are outside the normal statbar. Moved automap mapname widget up 7 pixels. Needs verification via screenshots. Subversion-branch: /branches/strife-branch Subversion-revision: 1994
2010-09-01+ Removing debug/testing code (whoops)Samuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1993
2010-09-01+ Terrain type system implementedSamuel Villareal
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
2010-09-01Handle green palette flash powered by player->nukagecount, and addedJames Haley
Strife mapnames. Subversion-branch: /branches/strife-branch Subversion-revision: 1991
2010-08-31Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and getJames Haley
the proper music playing on all levels. This really feels like Strife now :) Subversion-branch: /branches/strife-branch Subversion-revision: 1990
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1986
2010-08-31+ All doom mobjtypes commented out or replaced as placeholdersSamuel Villareal
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1985
2010-08-31+ Stripped out all doom states/sprites and added strife states/sprites.Samuel Villareal
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
2010-08-31MAXANIMS raised from 32 to 40 to match binary and stop semi-randomJames Haley
crashing. Subversion-branch: /branches/strife-branch Subversion-revision: 1983
2010-08-31+ Update to ticcmd structSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1982
2010-08-31Revamped player_t to match binary layout of structure, aside fromJames Haley
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
2010-08-31+ Strife music/sound implementedSamuel Villareal
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
2010-08-30Reenabled modifiedgame check since Strife IWAD is now loadable. ExtendedJames Haley
MAXANIMLINES limit to 96 to match binary. Subversion-branch: /branches/strife-branch Subversion-revision: 1979
2010-08-30Added animdefs, and raised visplane limit to 200 to match binary.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 1978
2010-08-30+ Change to patch/maptexture data structureSamuel Villareal
+ Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Subversion-branch: /branches/strife-branch Subversion-revision: 1977
2010-08-30Temporarily disable I_Error in P_SpawnMapThing to allow testing withJames Haley
Strife IWAD. Subversion-branch: /branches/strife-branch Subversion-revision: 1976
2010-08-30Added declaration and definition of menupause variable. Also uncommentedJames Haley
sound play in P_MoveWall since it's a sound that's shared with DOOM :) Subversion-branch: /branches/strife-branch Subversion-revision: 1975
2010-08-30+ Implementation of line type 666 'P_MoveWall'Samuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 1974
2010-08-29Added voice volume and back flat configuration variables. Made statusJames Haley
bar redraw when menus are active as in Strife. Finished up the Strife "settings" menu which was only for sound volumes in vanilla Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1973
2010-08-29Added patch clipping callback mechanism, since Strife needs to modifyJames Haley
all the V_DrawPatch functions that it uses to return if the patch overlaps the edge of or is completely outside of the framebuffer. This could be extended to handle Final DOOM as well if it proves satisfactory. Subversion-branch: /branches/strife-branch Subversion-revision: 1972
2010-08-28Changes to add all 3 help screens, and to draw menu thermometersJames Haley
correctly. Do *NOT* access the help screens, as they currently draw a patch partway off the bottom of the screen - needs/relies on a fix to V_DrawPatchDirect. Subversion-branch: /branches/strife-branch Subversion-revision: 1971
2010-08-28Added crossfade wipe and code to load XLATAB lump. Changes to the menuJames Haley
system including working Sigil cursor, alignment changes, shortcut character changes, and removal of items from the options menu that Strife put elsewhere. Initial sweep for global lump name changes completed: AMMNUM%d -> PLMNUM%d, M_DOOM -> M_STRIFE, M_OPTTTL -> M_OPTION, STTMINUS -> STCFN045, et al. A dummy modified Strife IWAD must be loaded over DOOM.WAD at this point in order to run. Subversion-branch: /branches/strife-branch Subversion-revision: 1968
2010-08-25Added riftSpots and fleshed out Strife level exit behavior as far asJames Haley
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
2010-08-24Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,James Haley
added DoTimeBomb function for historical interest, removed GS_INTERMISSION and #if 0'd all of wi_stuff.c/.h. Removed DOOM level transfer logic from G_DoCompleted - note that you cannot currently go to the next level at *all*. Removed G_SecretExitLevel and DOOM par times. Subversion-branch: /branches/strife-branch Subversion-revision: 1966
2010-08-23Made some repairs to VC2008 solution and added Chocolate Strife project.James Haley
Added Visual Studio autogenerated files and directories to appropriate ignore lists. Started some modifications of strings and version checking in d_englsh.h and d_main.c. Subversion-branch: /branches/strife-branch Subversion-revision: 1965
2010-02-06Merge from trunk.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1849
2010-02-05Merge from trunk.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 1845
2010-02-02Move parts of dehacked code into top-level common code, to allow futureSimon Howard
HHE and SEH support. Subversion-branch: /branches/raven-branch Subversion-revision: 1841
2010-02-01Create strife directory as a copy of doom directory, change Makefile.amSimon Howard
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
2010-02-01Remove improperly-created strife directory.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
2010-02-01Populated src/strife with copy of source files from src/doom - TODOs:James Haley
needs own Makefile.am, and eventual removal of modules not used by Strife / addition of modules not sharable with Doom. Subversion-branch: /branches/strife-branch Subversion-revision: 1838
2010-01-31Change Windows resource file to use PACKAGE_COPYRIGHT andSimon Howard
PACKAGE_LICENSE macros. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1836
2010-01-30Rename mus2mid functions to be consistent with coding standard.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1833
2010-01-29When doing a MUS to MID conversion, allocate MIDI channels so that theSimon Howard
lowest-numbered MIDI channels are used before higher-numbered ones. Fixes ear-piercing whistle sound in the MAP05 music when playing with timidity and EAWPATS (thanks entryway / HackNeyed). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1831
2010-01-29Fix indentation/style etc. in mus2mid.c.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1830
2010-01-27Add tags files to svn:ignore properties.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1828
2010-01-26Fix glass hack windows where a linedef is flagged as two sided but hasSimon Howard
only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1826
2010-01-26Merge from raven-branchJames Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 1825
2010-01-17Restore the original cursor when shutting down video code, this shouldSimon Howard
hopefully fix the problem with the mouse cursor disappearing when exiting on Win9x (thanks Janizdreg). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1819
2010-01-14In Chex Quest, use the radiation suit colormap instead of the redSimon Howard
colormaps that are usually used when taking damage (or using the berserk pack). This matches the Vanilla chex.exe behavior (thanks Fuzztooth). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1812
2010-01-12Place commercial level name strings consecutively in the same array, soSimon Howard
that overflowing the end of one list accesses the start of the next. This trick is used by pl2.wad for its MAP33 secret level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1806
2009-12-28When recording low resolution (non-longtics) Vanilla demos, carrySimon Howard
forward the error from angleturn caused by the reduced resolution, so that consecutive errors can accumulate, possibly making turning slightly smoother. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1770
2009-12-27Oops.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1767
2009-12-27Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,Simon Howard
as well as directories in which to search for IWAD files. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1766